ludic/packages/ludic.photo/grade.ludic
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00

80 lines
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# grade.ludic - a photograph out of a hundred, for its best subject: SIZE in the frame (40), FRAMING
# (20), LIGHT (20) and THE MOMENT (20). A tag is a tag at any grade; the grade is what a frame is
# worth, never whether it happened.
# the share of the picture's height the subject stands in, 0..1
function pht_size_frac(h: float, d: float) -> float {
let span = 2.0 * d * Math.tan(PhotoLens.fov() * 0.5)
if span < 0.01 { return 1.0 }
return Math.clamp(h / span, 0.0, 1.0)
}
# 0..40: a record shot under 4%, the band that pays a quarter to two thirds, cropped past 85%
export function photo_score_size(frac: float) -> int {
if frac < 0.04 { return int(frac / 0.04 * 6.0) }
if frac < 0.25 { return int(6.0 + (frac - 0.04) / 0.21 * 28.0) }
if frac < 0.70 { return 40 }
if frac < 0.85 { return int(40.0 - (frac - 0.70) / 0.15 * 6.0) }
return int(Math.max(34.0 - (frac - 0.85) / 0.15 * 22.0, 8.0))
}
# 0..20 from how near a thirds point it sits; cut by an edge, a third of that
export function photo_score_frame(sx: float, sy: float, frac: float) -> int {
let m = frac * 0.5
if sx < 0.0 or sx > 1.0 or sy < 0.0 or sy > 1.0 { return 0 }
var best = 9.0
for i in 0 .. 2 {
for j in 0 .. 2 {
let dx = sx - float(i + 1) / 3.0
let dy = sy - float(j + 1) / 3.0
best = Math.min(best, Math.sqrt(dx * dx + dy * dy))
}
}
var v = int(Math.max(1.0 - best / 0.28, 0.0) * 20.0)
if sx < m or sx > 1.0 - m or sy < m or sy > 1.0 - m { v = v / 3 }
return v
}
# The whole score for a subject `h` metres tall standing at (x, y, z), doing something worth
# `moment` (0..20). Composition, light and behaviour are qualities OF a subject, so they are
# weighted by how much of one there is: a deer three pixels wide in perfect light is not a photograph.
export function photo_score(photo_st: mut PhotoState, x: float, y: float, z: float, h: float, moment: int) -> int {
let dx = x - PhotoLens.x()
let dy = y + 0.6 - PhotoLens.y()
let dz = z - PhotoLens.z()
let d = Math.max(Math.sqrt(dx * dx + dy * dy + dz * dz), 0.01)
let frac = pht_size_frac(h, d)
if photo_st.pht_comp == null { pht_blank(photo_st) }
var sx = 0.5
var sy = 0.5
if PhotoLens.project(x, y + h * 0.5, z) {
sx = PhotoLens.sx()
sy = PhotoLens.sy()
}
photo_st.pht_comp[0] = float(photo_score_size(frac))
photo_st.pht_comp[1] = float(photo_score_frame(sx, sy, frac))
if PhotoLens.steady() { photo_st.pht_comp[1] = Math.min(photo_st.pht_comp[1] + 5.0, 20.0) }
photo_st.pht_comp[2] = float(photo_score_light(x, z))
photo_st.pht_comp[3] = float(Math.clamp(moment, 0, 20))
photo_st.pht_comp_have = true
let presence = Math.clamp(photo_st.pht_comp[0] / 40.0 * 1.4, 0.0, 1.0)
if PhotoRules.behaviour() {
photo_st.pht_comp[0] = photo_st.pht_comp[0] * 0.5
photo_st.pht_comp[3] = photo_st.pht_comp[3] * 2.0
}
return int(photo_st.pht_comp[0] + (photo_st.pht_comp[1] + photo_st.pht_comp[2] + photo_st.pht_comp[3]) * presence)
}
# the one thing to do differently next time: the worst component, or nothing to fault
export function photo_why_of_comp(photo_st: PhotoState) -> int {
var worst = PHOTO_WHY_SIZE
var least = photo_st.pht_comp[0] / 40.0
for k in 1 .. 4 {
let f = photo_st.pht_comp[k] / 20.0
if f < least {
least = f
worst = k
}
}
if least > 0.8 { return PHOTO_WHY_FINE }
return worst
}