..
anim.ludic
feat(stdlib): add Anim.* + Tween.* — deterministic 2D animation & tweening ( #5 )
2026-08-31 13:05:06 +03:00
anim_ecs.ludic
feat(ecs): engine-owned systems auto-tick user components ( #43 )
2026-08-31 15:41:44 +03:00
anim_sugar.ludic
feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles ( #48 )
2026-08-31 16:53:16 +03:00
arena.ludic
chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output ( #27 #28 #30 )
2026-08-30 18:54:21 +03:00
audio.ludic
feat(audio): Audio.* standard library over a native AVAudioPlayer backend ( #22 )
2026-08-31 17:52:31 +03:00
bignum.ludic
feat(types): BigInt + Decimal exact economy numbers ( #52 )
2026-08-31 18:45:14 +03:00
combat.ludic
chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output ( #27 #28 #30 )
2026-08-30 18:54:21 +03:00
containers.ludic
feat(types): Dict + Set string-keyed containers ( #54 )
2026-08-31 18:51:42 +03:00
coverage.ludic
feat(testing): line coverage via --coverage + bin/x test --coverage ( #45 )
2026-08-31 14:51:14 +03:00
crypto.ludic
feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library ( #19 #16 )
2026-08-30 21:40:51 +03:00
errors.ludic
feat(errors): panic(msg) + assert(cond, msg) with file:line — no raw crashes ( #8 )
2026-08-31 14:33:37 +03:00
fs.ludic
feat(stdlib): add Fs.* / Path.* / Mime.* — filesystem, paths, content types ( #10 )
2026-08-30 22:43:50 +03:00
grid.ludic
feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection ( #69 )
2026-09-01 14:43:29 +03:00
http.ludic
feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend ( #6 )
2026-08-31 18:10:53 +03:00
input_actions.ludic
feat(input): action maps + deterministic record/replay ( #7 )
2026-08-31 16:03:56 +03:00
input_device.ludic
feat(input): raw device layer — multi-key held state, analog, mouse, gamepad, touch, full-state replay ( #50 )
2026-08-31 17:14:24 +03:00
jobs.ludic
feat(stdlib): Jobs, Promises & opt-in Sync concurrency ( #14 )
2026-09-01 03:32:31 +03:00
light_ecs.ludic
feat(ecs): Light2D/Occluder/Ambient as auto-consumed components ( #47 )
2026-08-31 15:49:50 +03:00
light_tiers.ludic
feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night ( #49 )
2026-08-31 16:35:41 +03:00
lighting.ludic
feat(rendering): add Light.* — deterministic 2D light accumulation with hard shadows ( #4 )
2026-08-31 14:07:19 +03:00
logging.ludic
feat(stdlib): add Log.* — levelled, structured logging ( #15 )
2026-08-30 21:57:22 +03:00
noise.ludic
feat(stdlib): add Noise.* — deterministic fixed-point procedural noise ( #3 )
2026-08-30 21:50:50 +03:00
numeric.ludic
feat(types): Huge + Angle + Percent polish numeric types ( #55 )
2026-08-31 19:04:37 +03:00
optionresult.ludic
feat(types): option (some/none) safety type ( #53 )
2026-08-31 19:11:27 +03:00
os.ludic
feat(stdlib): add Os.* — the OS/environment interface ( #21 )
2026-08-30 22:19:11 +03:00
physics.ludic
feat(engine): 2D collision / physics-lite — Body + Collider + esys_move ( #65 )
2026-09-01 13:17:36 +03:00
physics_tiles.ludic
feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection ( #69 )
2026-09-01 14:43:29 +03:00
query.ludic
feat(stdlib): add Query.* — ECS spatial queries over the reflection ABI ( #42 )
2026-08-31 13:19:25 +03:00
recover.ludic
feat(errors): recoverable failures as values — try/else over ok/err results ( #46 )
2026-08-31 15:04:14 +03:00
reflect.ludic
feat(types): add Reflect.* — runtime reflection over the world schema ( #20 )
2026-08-31 13:28:51 +03:00
regex.ludic
feat(stdlib): add Regex.* — a linear-time regular-expression engine ( #18 )
2026-08-31 12:23:19 +03:00
render.ludic
feat(rendering): add Screen.camera/clip/blend_mode/oval + Camera.* + Screen.pixel ( #23 )
2026-08-31 13:43:01 +03:00
serialize.ludic
feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge ( #44 )
2026-08-31 15:19:21 +03:00
testing.ludic
feat(testing): built-in test blocks + expect assertions, auto-run with pass/fail ( #12 )
2026-08-31 14:27:45 +03:00
tiled_p0.ludic
feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing ( #67 )
2026-09-01 14:04:49 +03:00
tiled_p1.ludic
feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection ( #69 )
2026-09-01 14:43:29 +03:00
tiled_p2.ludic
feat(stdlib): Tiled P2 — collision normalisation into the Solids feed ( #70 )
2026-09-01 14:50:27 +03:00
tiled_p3.ludic
feat(engine): Tiled P3 — animated tiles (deterministic frame clock) + tile objects ( #71 )
2026-09-01 14:58:21 +03:00
tiled_p4.ludic
feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn ( #72 )
2026-09-01 15:08:06 +03:00
tiled_p05.ludic
feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader ( #68 )
2026-09-01 14:15:41 +03:00
tiled_p5.ludic
feat(engine): Tiled P5 — image/group layers, iso/hex/staggered coords, Wang ( #73 )
2026-09-01 15:14:36 +03:00
tiled_p6.ludic
feat(stdlib): Tiled P6 — infinite/chunked maps, .world stitching, base64+zstd ( #74 )
2026-09-01 16:07:10 +03:00
unicode.ludic
feat(stdlib): add Unicode.* — UTF-8 code points, graphemes, case mapping ( #13 )
2026-08-30 22:29:00 +03:00
uuid.ludic
feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library ( #19 #16 )
2026-08-30 21:40:51 +03:00