ludic/examples/networking/net_rpc.ludic
Orkuncakilkaya fb728bbefe chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30)
Repository-cleanup / DX pass folding three tracker items into one coherent
change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test`
29/0, `bin/x test-tools` 29/0).

#28 — curate & categorise examples/
- 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/,
  ecs/, events/, networking/, lang/, library/ (was lib/).
- chronorift dir-vs-file duplication resolved: the entry file and its import
  modules now live together under games/chronorift(.ludic).
- Every path reference updated repo-wide (test runner, editor-tool drivers,
  docs/site, design docs).
- New examples/README.md indexes the whole set with run commands.
- Showcase examples without a self-asserting entry (hello, events, net_rt) now
  get a compile-only rot guard in `bin/x test`, so nothing here rots silently.

#30 — text-diffable golden baseline
- The 4 binary selfhost/golden/*.ppm blobs are replaced by a single
  selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are
  byte-identical to the old PPMs, so the baseline is unchanged — only its form.
- game_case now compares framebuffer hashes; a regression shows as a changed
  hex line in review, not "binary files differ".
- New `bin/x golden` regenerates the manifest deliberately (review with
  `git diff selfhost/golden/renders.sha256`).

#27 — PPM & asset handling
- Headless renders now write build/out.ppm, never the repo root; `x app`,
  `x clean`, messaging and .gitignore updated to match. Nothing is written to
  the working root any more.
- Redundant local Kenney .zip archives removed (the art ships extracted;
  .gitignore already excludes *.zip). CC0 License.txt files retained.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 18:54:21 +03:00

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# net_rpc.ludic — N4: remote events / RPCs (NETWORKING-DESIGN §6.4, §13 N4).
#
# An `event` marked @ToServer (client→server) or @ToClients (server→clients) is a
# directional remote event — the event bus with a direction flag, no new concept.
# At an `emit` site the POD payload is serialized as [event id][fields] and
# net_send in its direction; net_pump() drains inbound frames and re-emits each
# into the ordinary @On dispatch on the far side. So `emit Fire(...)` is a remote
# call — it does not run locally; the receiver's pump runs the handler.
#
# Here two Fire RPCs are emitted (dir 5, dir 3). Before net_pump the handler has
# not run (hits still 0); after, both are drained and re-emitted (5 + 3 = 8).
program NetRpc {
property Log { hits: int = 0 }
model Sink { Log }
@ToServer event Fire { dir: int = 0 }
@On(Fire) handler OnFire {
for (Log) in query [Log] { Log.hits = Log.hits + dir }
}
entry {
spawn Sink { Log { hits: 0 } }
emit Fire(dir: 5) # serialized onto the wire (not run locally)
emit Fire(dir: 3)
for (Log) in query [Log] { print(Log.hits) } # 0
net_pump() # drain + re-emit both RPCs
for (Log) in query [Log] { print(Log.hits) } # 8
}
}