The three parsing primitives the TMX path needs that were not already in the tree (zlib inflate + the JSON reader already shipped): - Xml.* — a minimal, deterministic pure-Ludic XML reader for the element/attribute/CDATA subset TMX/TSX/TX use, spliced on demand. Handles nested elements, single/double-quoted attributes, text + <![CDATA[…]]>, comments, the <?xml?> prolog and <!DOCTYPE>, the five predefined entities and numeric character references. - Base64.* — standard base64 (RFC 4648) decode + a matching pure-Ludic encoder; the decoder ignores the whitespace Tiled wraps into <data>. Splicing Base64.* also pulls in inflate.ludic so a plain tool can run the full base64 -> zlib/gzip decode chain. - z_gunzip — gzip framing (RFC 1952) over the existing DEFLATE inflater: skip the 10-byte header + optional fields, inflate the body, ignore the CRC32/ISIZE trailer. Golden corpus vendored under assets/tiled-fixtures/ (mapeditor/tiled examples, attributed, + hand-authored multi-encoding fixtures). New example library/tiled_p0.ludic proves all three (21 assertions); docs pages + inventory added so check-impl stays green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
15 lines
578 B
XML
15 lines
578 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!-- Hand-authored fixture for the Ludic Tiled reader (issue #67). Public domain (CC0). -->
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<tileset version="1.10" tiledversion="1.10.2" name="handmade" tilewidth="16" tileheight="16" spacing="0" margin="0" tilecount="16" columns="4">
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<image source="handmade.png" width="64" height="64"/>
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<tile id="4">
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<properties>
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<property name="solid" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="6">
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<objectgroup draworder="index">
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<object id="1" x="0" y="8" width="16" height="8"/>
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</objectgroup>
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</tile>
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</tileset>
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