Expand the abbreviated pointer types to full words on the language surface: ptr -> pointer (a raw address / FFI handle) ptrs -> pointers (a buffer of pointers) The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps `pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only the Ludic-level surface changes. Rewrites type annotations across all sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing in emit_addr, the grammars/LSP/JetBrains tokens, and the docs (type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their conventional short spelling (like Math). Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
17 lines
804 B
Text
17 lines
804 B
Text
# world_mixed.ludic — EV2b reflection: get/set use real struct offsets, not a
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# field*4 assumption (replaces tests/mod_c/world_mixed.c). Slot's `qty` sits after
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# a `ptr` field, so its byte offset is 8, not 4; writing qty=99 by name and reading
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# it back proves the world table addresses fields by their true layout. Prints 99.
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program WorldMixed {
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property Slot { ref: pointer = null, qty: int = 0 }
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model Item { Slot }
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@Public @OnSpawn(Item) handler Born { } # makes it a modding program
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entry {
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let e = world_spawn(world_model_id("Item"))
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let S = world_prop_id("Slot")
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let qty = world_field_id(S, "qty") # field index 1, after the ptr
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world_set(e, S, qty, 99)
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print(world_get(e, S, qty)) # 99 iff the offset is 8, not 4
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}
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}
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