ludic/packages/ludic.ui/act.ludic
Orkuncakilkaya d46f0adb5e fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is
A game's exported UiAct collided with ludic.ui's, which nothing outside ludic.ui uses: it is private
to ludic.ui now, and a private record of one spelling in two modules never clashed. A real clash - a
type named like one a package exports - is still refused, and the message names the package and the
way out (`ludic_ui exports it, and exported names are one namespace - rename this one, or declare it
without export inside a module of your own`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 06:57:35 +03:00

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# act.ludic - what a press does: `buy(i)` asks the view, `set pick = i` changes a state, and
# `emit picked` runs what the component's user said with on-picked. Several are `;` apart. A call
# of a function named set or emit (`set(4)`, a component's `on set(v)`) is a call.
const A_CALL: int = 0
const A_SET: int = 1
const A_EMIT: int = 2
property UiAct {
kinds: []int = null
names: []string = null
exprs: []UiExpr = null
}
function act_parse(src: string, err: []string) -> UiAct {
let a = new UiAct
a.kinds = new []int
a.names = new []string
a.exprs = new []UiExpr
let r = new UiRd
r.s = src
while r.err == "" {
rd_ws(r)
if r.i >= len(r.s) { break }
if act_keyword(r, "set") {
push(a.kinds, A_SET)
push(a.names, rd_name(r))
if not rd_op(r, "=") { rd_fail(r, "'='") }
push(a.exprs, px_cond(r))
} else if act_keyword(r, "emit") {
push(a.kinds, A_EMIT)
push(a.names, rd_name(r))
push(a.exprs, null)
} else {
push(a.kinds, A_CALL)
push(a.names, "")
push(a.exprs, px_cond(r))
}
if not rd_op(r, ";") { break }
}
rd_ws(r)
if r.err == "" and r.i < len(r.s) { rd_fail(r, "';' or the end") }
if r.err != "" { push(err, r.err) }
return a
}
# `set` or `emit` as the action's first word - not a function of that name, as in `set(4)`
function act_keyword(r: UiRd, word: string) -> bool {
let at = r.i
if not rd_word(r, word) { return false }
rd_ws(r)
if r.i < len(r.s) and r.s[r.i] == 40 {
r.i = at
return false
}
return true
}
function act_run(ui_st: mut UiState, a: UiAct, e: UiEnv) -> void {
for i in 0 .. len(a.kinds) {
if a.kinds[i] == A_SET { env_set(ui_st, e, a.names[i], ui_eval(ui_st, a.exprs[i], e)) }
if a.kinds[i] == A_CALL { ui_eval(ui_st, a.exprs[i], e) }
if a.kinds[i] == A_EMIT { act_emit(ui_st, a.names[i], e) }
}
}
function act_emit(ui_st: mut UiState, name: string, e: UiEnv) -> void {
var at = e
while at != null {
if at.on_names != null {
for i in 0 .. len(at.on_names) {
if at.on_names[i] == name {
act_run(ui_st, at.on_acts[i], at.on_envs[i])
return
}
}
}
at = at.parent
}
}