ludic/packages/ludic.render3d
Orkuncakilkaya 7d93f44e53 feat(render3d): gpu_vk.ludic - the Vulkan backend's device, memory and one-shot commands
The first part of the Vulkan side of gpu.ludic, not yet reached from the renderer: gvk_init
brings up the instance (portability enumeration where offered), the first discrete GPU, a
graphics queue and a device with the Tier 1 floor switched on (dynamic rendering,
synchronization2, descriptor indexing, timeline semaphores), and says why when it cannot so
the caller stays on OpenGL. gvk_mem_type / gvk_alloc pick and allocate memory (one allocation
per resource while the backend comes up), and gvk_once_begin / gvk_once_end carry uploads,
bakes and read-backs through submit and wait.

examples/rendering/vk_device.ludic runs it alone: VKDEVICE OK and validation-clean on the RTX
3070 Ti and on MoltenVK.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 11:46:50 +03:00
..
shaders feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
actor.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
collide.ludic feat(render3d): replace the world at run time, water bodies, terrain_sea 2026-09-13 00:03:40 +03:00
daylight.ludic feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do 2026-09-15 09:52:12 +03:00
FEATURES.md feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
fmath.ludic feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do 2026-09-15 09:52:12 +03:00
gltf.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
gpu.ludic feat(render3d): r3d_present and r3d_screenshot - the end of a frame through the layer 2026-09-15 11:43:55 +03:00
gpu_manifest.ludic feat(render3d): read the SPIR-V manifest the way a Vulkan backend will 2026-09-15 10:41:43 +03:00
gpu_vk.ludic feat(render3d): gpu_vk.ludic - the Vulkan backend's device, memory and one-shot commands 2026-09-15 11:46:50 +03:00
grass.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
mesh.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
overlay.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
package.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
post.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
prof.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
programs.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
quat.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
r3d.ludic feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do 2026-09-15 09:52:12 +03:00
render.ludic feat(render3d): r3d_present and r3d_screenshot - the end of a frame through the layer 2026-09-15 11:43:55 +03:00
scatter.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
shadow.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
skin.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
sky.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
stream.ludic feat(render3d): replace the world at run time, water bodies, terrain_sea 2026-09-13 00:03:40 +03:00
terrain.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00
texture.ludic refactor(render3d): textures behind gpu.ludic, their sampler state recorded 2026-09-15 10:29:28 +03:00
water.ludic refactor(render3d): programs, GPU timers and the context behind gpu.ludic 2026-09-15 11:33:01 +03:00