ludic/selfhost/backend
Orkuncakilkaya 22d1e2d66a Os.heap_bytes: the heap without the renderer; string_temps reads it
Vk.heap_bytes pulled the Vk module - and on lang/uifree the GL window path - into a plain program,
which then failed to link (_cgl_offscreen, lgl_GetError). Os.heap_bytes is malloc_zone_statistics
through a weak reference (0 where there is none, and on Windows). Reseeded. Docs for it and for
Json.free / Json.free_all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:31:42 +03:00
..
game feat(compiler): the built-in ECS's stores grow - 100 000 entities, where 1024 was the wall 2026-09-27 22:53:24 +03:00
stdlib Os.heap_bytes: the heap without the renderer; string_temps reads it 2026-09-28 12:31:42 +03:00
emit_addr.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
emit_call.ludic compiler: a string slice is a fresh temporary too 2026-09-28 12:25:02 +03:00
emit_core.ludic Os.heap_bytes: the heap without the renderer; string_temps reads it 2026-09-28 12:31:42 +03:00
emit_decl.ludic Os.heap_bytes: the heap without the renderer; string_temps reads it 2026-09-28 12:31:42 +03:00
emit_deps.ludic feat(cli): 0.R5 - ludic deps says what a function can come to change (widest_write_reach, --wreach N); a port member and a registry field reach only themselves 2026-09-26 23:19:54 +03:00
emit_expr.ludic compiler: free a string an expression made once it has been used 2026-09-28 12:06:45 +03:00
emit_float.ludic compiler: free a string an expression made once it has been used 2026-09-28 12:06:45 +03:00
emit_fnval.ludic feat(compiler): a Job.parallel_for worker may read a state but not change one 2026-09-27 22:04:59 +03:00
emit_head.ludic compiler: free a string an expression made once it has been used 2026-09-28 12:06:45 +03:00
emit_intrin.ludic feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V 2026-09-27 00:52:45 +03:00
emit_intrin2.ludic feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V 2026-09-27 00:52:45 +03:00
emit_mem.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
emit_new.ludic compiler(0.R): a dispatched action's record is the queue's to keep - one list per action, filled in place, all free again when the drain ends 2026-09-28 02:02:11 +03:00
emit_stmt.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00
emit_vis.ludic fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables 2026-09-25 23:34:43 +03:00