ludic/packages/ludic.ui/draw_order.ludic
Orkuncakilkaya 0a7525b125 feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
- `popover`: a top layer that keeps the pointer and the keyboard, closed by a press outside or Esc.
- `title` tooltips after half a second's rest, styled by .ui-tooltip.
- `<progress>` and `<meter>`.
- Atlases take rows and number cells, and importing ludic.ui/render3d.ludic is enough to draw with
  render3d.
- The compiler reports two declarations of one name before it type-checks, so a package global
  clashing with a program's reads as that, not as 29 type errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 17:41:02 +03:00

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# draw_order.ludic - painting order, and clipping that nests
var fr_clips: []float = new []float
function fr_clip_push(x: float, y: float, w: float, h: float) -> void {
var x0 = x
var y0 = y
var x1 = x + w
var y1 = y + h
let n = len(fr_clips)
if n >= 4 {
x0 = Math.max(x0, fr_clips[n - 4])
y0 = Math.max(y0, fr_clips[n - 3])
x1 = Math.min(x1, fr_clips[n - 2])
y1 = Math.min(y1, fr_clips[n - 1])
}
push(fr_clips, x0)
push(fr_clips, y0)
push(fr_clips, x1)
push(fr_clips, y1)
ui_be.clip(x0, y0, Math.max(x1 - x0, 0.0), Math.max(y1 - y0, 0.0))
}
function fr_clip_pop() -> void {
var keep = new []float
for i in 0 .. len(fr_clips) - 4 { push(keep, fr_clips[i]) }
fr_clips = keep
let n = len(fr_clips)
if n >= 4 { ui_be.clip(fr_clips[n - 4], fr_clips[n - 3], fr_clips[n - 2] - fr_clips[n - 4], fr_clips[n - 1] - fr_clips[n - 3]) } else if ui_be.unclip != null { ui_be.unclip() }
}
# the children in painting order: those in the flow first, then positioned ones by z-index
function fr_children(n: UiNode) -> void {
var positioned = 0
for i in 0 .. len(n.children) {
if n.children[i].popover { push(pop_list, n.children[i]) } else if n.children[i].pos == 0 { fr_draw(n.children[i]) } else { positioned += 1 }
}
if positioned == 0 { return }
var lo = 1000000
var hi = -1000000
for i in 0 .. len(n.children) {
if n.children[i].pos != 0 and not n.children[i].popover {
lo = Math.min(lo, n.children[i].z)
hi = Math.max(hi, n.children[i].z)
}
}
for z in lo .. hi + 1 {
for i in 0 .. len(n.children) {
if n.children[i].pos != 0 and not n.children[i].popover and n.children[i].z == z { fr_draw(n.children[i]) }
}
}
}