..
game
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
stdlib
fix: CSPRNG on Windows, and a window's first title is the package's app name
2026-09-17 16:22:05 +03:00
emit_addr.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
emit_call.ludic
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
2026-09-17 13:32:23 +03:00
emit_core.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
emit_decl.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
emit_expr.ludic
fix(compiler): == / != on references is identity; only text compares by content
2026-09-16 16:13:31 +03:00
emit_float.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
emit_head.ludic
fix: CSPRNG on Windows, and a window's first title is the package's app name
2026-09-17 16:22:05 +03:00
emit_intrin.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
emit_intrin2.ludic
fix(input): keys are physical positions on every layout; Input.key_label names them
2026-09-15 23:26:53 +03:00
emit_mem.ludic
refactor(selfhost): reorganise into concern-based subdirectories
2026-08-31 00:26:02 +03:00
emit_new.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
emit_stmt.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00