..
atlas.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
audio.ll
feat: per-voice audio, outlines for what is not an actor, and a coast
2026-09-11 15:25:46 +03:00
audio.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
audio_win.ll
feat(windows): sound, through XAudio2
2026-09-13 02:42:48 +03:00
base64.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
bignum.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
bytes.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
cocoa.ll
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
2026-09-27 00:52:45 +03:00
core.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
dict.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
fx.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
gl.ll
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
2026-09-27 00:52:45 +03:00
gl.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
gl_api.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
gl_thunks.ll
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
gl_thunks_win.ll
feat(windows): Gl.* on Windows, through WGL and a driver-filled thunk table
2026-09-13 02:10:36 +03:00
gl_win.ll
carry: the runtime and render3d work Maroon Lake builds against
2026-09-23 15:55:02 +03:00
gl_win_nowin.ll
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
2026-09-27 00:52:45 +03:00
grid.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
http.ll
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
2026-09-17 13:32:23 +03:00
http.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
http_win.ll
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
2026-09-17 13:32:23 +03:00
image.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
inflate.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
input.ludic
runtime: Log, DateTime.format, Input.text, Path, Mime, Fs, Os and Text keep nothing per call
2026-09-28 13:55:49 +03:00
jobs.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
light.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
namespaces.ludic
Merge branch 'r3d/zero-leak' into lang/uifree
2026-09-28 11:40:43 +03:00
numeric.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
process.ll
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
2026-09-17 13:32:23 +03:00
process.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
process_win.ll
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
2026-09-17 13:32:23 +03:00
query.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
reflect_io.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
regex.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
regex_vm.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
rng.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
systems.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
systems_bounds.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
systems_light.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
systems_move.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
systems_sprite.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
systems_tileskin.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
threads.ll
feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
2026-09-15 13:52:22 +03:00
threads_win.ll
feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
2026-09-15 13:52:22 +03:00
tiled.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
tiled_spawn.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
truetype.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
truetype_raster.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
tween.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
udp.ll
feat(udp): Udp.* - polled IPv4 datagrams on macOS and Windows
2026-09-17 11:16:14 +03:00
udp.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
udp_win.ll
feat(udp): Udp.* - polled IPv4 datagrams on macOS and Windows
2026-09-17 11:16:14 +03:00
ui.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
ui_draw.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
value.ludic
Merge branch 'r3d/zero-leak' into lang/uifree
2026-09-28 11:40:43 +03:00
vk.ludic
fix(render3d): nothing allocated in the steady state - the Vulkan allocator reuses its records
2026-09-28 11:14:56 +03:00
vk_api.ludic
feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time
2026-09-15 09:52:12 +03:00
vk_mac.ll
fix(render3d): nothing allocated in the steady state - the Vulkan allocator reuses its records
2026-09-28 11:14:56 +03:00
vk_thunks.ll
feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time
2026-09-15 09:52:12 +03:00
vk_win.ll
fix(render3d): nothing allocated in the steady state - the Vulkan allocator reuses its records
2026-09-28 11:14:56 +03:00
win32.ll
feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
2026-09-27 00:52:45 +03:00
win32_gl.ll
feat(windows): a window sized by the display's scale, as a Retina Mac does
2026-09-13 02:46:00 +03:00
xml.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
zstd.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00