ludic.inventory: counts per item kind, a PackRules port (stack_limit), add what fits / take all or none / set outright, an ItemChanged queue, and a save section keyed by item NAME so a game can reorder its items with no migration. ludic.wallet: earn, spend only what is there, lose down to zero, set, a MoneyChanged queue and its own save section. Six and five test blocks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
5 lines
180 B
Text
5 lines
180 B
Text
# ludic.wallet - money carried: earned, spent, lost, and every change a fact. Uses ludic.base and
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# nothing else. See README.md.
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package "ludic.wallet"
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version "0.1.0"
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kind source
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