A line is cast at a point the FishingWorld port says is water (depth, or afloat), bait (asked, then said as FISHING_BAIT_USED for the game to take) halves the wait, the bite picks a species - a legend only on a lure, likelier in deep water and with skill, else an everyday one by weight - and the fight is a marker, a green band that moves above Relaxed and closes on Hard or for a fish whose data says so, a Gentle ring of one press, and a legend's runs and the line it takes back. Length and weight come from FishSpecies data. The package never draws, speaks or touches a pack; every step is a FishingFact (CAUGHT, BAIT_USED, LINE_SNAPPED, SLACK, MISSED, ...). Its dice are its own Rng. A legend on Gentle fights as a legend (the old ring lost him at once). Uses ludic.base only; thirteen tests over a fake lake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
408 B
Text
12 lines
408 B
Text
# ludic.fishing - one angler's line: the game says where the water is and how deep, what tackle
|
|
# is in the pack and how good the rod is; the package runs the fight and reports what happened
|
|
module ludic_fishing uses ludic_base
|
|
numbers float
|
|
import "ludic.base"
|
|
import "kinds.ludic"
|
|
import "ports.ludic"
|
|
import "state.ludic"
|
|
import "fight.ludic"
|
|
import "verbs.ludic"
|
|
import "run.ludic"
|
|
import "system.ludic"
|