ludic/packages/ludic.fishing/index.ludic
Orkuncakilkaya 80f3468ff8 feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish
A line is cast at a point the FishingWorld port says is water (depth, or afloat), bait (asked,
then said as FISHING_BAIT_USED for the game to take) halves the wait, the bite picks a species -
a legend only on a lure, likelier in deep water and with skill, else an everyday one by weight -
and the fight is a marker, a green band that moves above Relaxed and closes on Hard or for a
fish whose data says so, a Gentle ring of one press, and a legend's runs and the line it takes
back. Length and weight come from FishSpecies data. The package never draws, speaks or touches
a pack; every step is a FishingFact (CAUGHT, BAIT_USED, LINE_SNAPPED, SLACK, MISSED, ...). Its
dice are its own Rng. A legend on Gentle fights as a legend (the old ring lost him at once).
Uses ludic.base only; thirteen tests over a fake lake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:53:14 +03:00

12 lines
408 B
Text

# ludic.fishing - one angler's line: the game says where the water is and how deep, what tackle
# is in the pack and how good the rod is; the package runs the fight and reports what happened
module ludic_fishing uses ludic_base
numbers float
import "ludic.base"
import "kinds.ludic"
import "ports.ludic"
import "state.ludic"
import "fight.ludic"
import "verbs.ludic"
import "run.ludic"
import "system.ludic"