ludic/packages/ludic.ui/expr.ludic

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# expr.ludic - a template's expressions: `{pick == i}`, `{f.cost}`, `{placed(i) > 0 ? 'out' : ''}`.
# Read once when the template loads, evaluated against the view's model every frame.
const X_LIT: int = 0
const X_NAME: int = 1
const X_MEMBER: int = 2
const X_INDEX: int = 3
const X_CALL: int = 4
const X_NOT: int = 5
const X_NEG: int = 6
const X_BIN: int = 7
const X_AND: int = 8
const X_OR: int = 9
const X_COND: int = 10
const X_TEXT: int = 11
export property UiExpr {
op: int = 0
s: string = ""
v: Val = null
a: UiExpr = null
b: UiExpr = null
c: UiExpr = null
args: []UiExpr = null
}
# the text being read, and where the reading is
property UiRd {
s: string = ""
i: int = 0
err: string = ""
}
function ex_new(op: int) -> UiExpr {
let e = new UiExpr
e.op = op
e.args = new []UiExpr
return e
}
function ex_lit(v: Val) -> UiExpr {
let e = ex_new(X_LIT)
e.v = v
return e
}
function rd_ws(r: UiRd) -> void {
while r.i < len(r.s) and (r.s[r.i] == 32 or r.s[r.i] == 9 or r.s[r.i] == 10 or r.s[r.i] == 13) { r.i += 1 }
}
function rd_c(r: UiRd, k: int) -> int {
if r.i + k < len(r.s) { return r.s[r.i + k] }
return 0
}
# the operator `op` is next: take it
function rd_op(r: UiRd, op: string) -> bool {
rd_ws(r)
let n = len(op)
if r.i + n > len(r.s) { return false }
if not sat(r.s, r.i, op) { return false }
r.i += n
return true
}
function rd_is_word(c: int) -> bool { return (c >= 97 and c <= 122) or (c >= 65 and c <= 90) or c == 95 or (c >= 48 and c <= 57) }
# the word `w` is next, whole: take it
function rd_word(r: UiRd, w: string) -> bool {
rd_ws(r)
let at = r.i
if not rd_op(r, w) { return false }
if rd_is_word(rd_c(r, 0)) {
r.i = at
return false
}
return true
}
function rd_name(r: UiRd) -> string {
rd_ws(r)
let at = r.i
while r.i < len(r.s) and rd_is_word(r.s[r.i]) { r.i += 1 }
if r.i == at {
rd_fail(r, "a name")
return ""
}
return r.s[at..r.i]
}
function rd_fail(r: UiRd, want: string) -> void {
if r.err == "" { r.err = `expected {want} at {r.i + 1} in "{r.s}"` }
}