96 lines
4.7 KiB
Text
96 lines
4.7 KiB
Text
# render3d_image.ludic - pictures for the render3d backend: a texture by path (its sRGB bytes as they
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# are, clamped at its edges, loaded again when the file changes) and a cell of a named atlas
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module ludic_ui
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function r3u_tex(render3d_st: mut Render3dState, ui_st: mut UiState, path: string) -> int {
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for i in 0 .. len(ui_st.r3u_tex_paths) {
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if ui_st.r3u_tex_paths[i] == path { return r3u_tex_fresh(render3d_st, ui_st, i) }
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}
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push(ui_st.r3u_tex_paths, path)
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push(ui_st.r3u_tex_ids, r3u_tex_load(render3d_st, path))
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push(ui_st.r3u_tex_sizes, Fs.size(path))
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push(ui_st.r3u_tex_seen, r3u_now())
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return ui_st.r3u_tex_ids[len(ui_st.r3u_tex_ids) - 1]
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}
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# a picture is looked at again every half second: a file that has changed (or that was not there,
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# and is now) is loaded again, so an <img> of a photograph written over the old one shows the new one
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function r3u_tex_fresh(render3d_st: mut Render3dState, ui_st: mut UiState, i: int) -> int {
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let now = r3u_now()
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if now - ui_st.r3u_tex_seen[i] < 0.5 and now >= ui_st.r3u_tex_seen[i] { return ui_st.r3u_tex_ids[i] }
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ui_st.r3u_tex_seen[i] = now
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let size = Fs.size(ui_st.r3u_tex_paths[i])
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if size == ui_st.r3u_tex_sizes[i] and (ui_st.r3u_tex_ids[i] != 0 or size < 0) { return ui_st.r3u_tex_ids[i] }
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if ui_st.r3u_tex_ids[i] != 0 { gpu_tex_free(render3d_st, ui_st.r3u_tex_ids[i]) }
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ui_st.r3u_tex_ids[i] = r3u_tex_load(render3d_st, ui_st.r3u_tex_paths[i])
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ui_st.r3u_tex_sizes[i] = size
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return ui_st.r3u_tex_ids[i]
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}
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# the interface is drawn in sRGB, and a picture's bytes are sRGB, so they are taken as they are
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# (not decoded to linear, which would darken it); clamped at its edges
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function r3u_tex_load(render3d_st: mut Render3dState, path: string) -> int {
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let t = tex_load(render3d_st, path, false)
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if t != 0 {
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gpu_tex_bind(render3d_st, GPU_TEX2D, t)
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gpu_tex_param(render3d_st, GPU_TEX2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
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gpu_tex_param(render3d_st, GPU_TEX2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
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}
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return t
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}
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# a picture the program has written again, loaded again the next time it is drawn
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export function ui_image_reload(ui_st: mut UiState, path: string) -> void {
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for i in 0 .. len(ui_st.r3u_tex_paths) {
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if ui_st.r3u_tex_paths[i] == path {
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ui_st.r3u_tex_seen[i] = -1000000.0
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ui_st.r3u_tex_sizes[i] = -2
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}
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}
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}
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function r3u_image(render3d_st: mut Render3dState, ui_st: mut UiState, src: string, x: float, y: float, w: float, h: float, c: int, a: float) -> void {
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for k in 0 .. len(ui_st.r3u_atlas) { # icon:NAME, the atlas and the name read in place
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let p = ui_st.r3u_atlas[k]
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if len(src) > len(p) and src[len(p)] == 58 and sat(src, 0, p) {
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r3u_cell(render3d_st, ui_st, k, src, len(p) + 1, x, y, w, h, c, a)
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return
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}
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}
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let t = r3u_tex(render3d_st, ui_st, src)
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if t != 0 { ov_sub(render3d_st, t, int(x), int(y), int(w), int(h), 0.0, 0.0, 1.0, 1.0, r3u_r(c), r3u_g(c), r3u_b(c), a) }
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}
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# a picture's own size, for object-fit; an atlas cell is drawn square
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function r3u_image_w(render3d_st: mut Render3dState, ui_st: mut UiState, src: string) -> float {
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if r3u_is_cell(ui_st, src) { return 1.0 }
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return float(tex_width(render3d_st, r3u_tex(render3d_st, ui_st, src)))
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}
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function r3u_image_h(render3d_st: mut Render3dState, ui_st: mut UiState, src: string) -> float {
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if r3u_is_cell(ui_st, src) { return 1.0 }
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return float(tex_height(render3d_st, r3u_tex(render3d_st, ui_st, src)))
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}
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function r3u_is_cell(ui_st: UiState, src: string) -> bool {
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for k in 0 .. len(ui_st.r3u_atlas) {
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let p = ui_st.r3u_atlas[k]
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if len(src) > len(p) and sat(src, 0, p) and src[len(p)] == 58 { return true }
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}
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return false
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}
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# the cell whose name is src from `at` on (compared where it stands), or its number
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function r3u_cell(render3d_st: mut Render3dState, ui_st: mut UiState, k: int, src: string, at: int, x: float, y: float, w: float, h: float, c: int, a: float) -> void {
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let names = ui_st.r3u_atlas_names[k]
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let n = len(src) - at
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var idx = -1
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for i in 0 .. len(names) {
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if len(names[i]) == n and sat(src, at, names[i]) { idx = i }
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}
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if idx < 0 and n > 0 and src[at] >= 48 and src[at] <= 57 { idx = int(el_num_in(src, at, len(src))) }
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if idx < 0 {
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@alloc_ok("only when a template is wrong: a broken screen, never a working one")
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ui_err(ui_st, `{src}: the atlas has no such picture`)
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return
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}
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let cols = ui_st.r3u_atlas_cols[k]
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let rows = ui_st.r3u_atlas_rows[k]
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let cx = idx % cols
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let cy = idx / cols
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let u0 = float(cx) / float(cols)
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let v0 = float(cy) / float(rows)
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let s = Math.min(w, h)
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ov_sub(render3d_st, ui_st.r3u_atlas_tex[k], int(x + (w - s) / 2.0), int(y + (h - s) / 2.0), int(s), int(s), u0, v0, u0 + 1.0 / float(cols), v0 + 1.0 / float(rows), r3u_r(c), r3u_g(c), r3u_b(c), a)
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}
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