ludic/selfhost
Orkuncakilkaya 86948d2b19 Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc)
Allocation reads as intent, not malloc:

  mem_alloc(64)          -> bytes(64)              (64 bytes -> a byte buffer)
  mem_alloc(w * h * 4)   -> words(w * h)           (w*h 32-bit words)

bytes(n) mallocs n bytes and returns a plain pointer (byte-indexed); words(n)
mallocs n*4 bytes and returns a `words` pointer (int-indexed). Since words(X) and
mem_alloc(X*4) allocate the identical number of bytes, the migration cannot change
any allocation size — the `* 4` factor just moves from the argument into the
allocator name, pairing naturally with the Phase-7j `words` retyping
(`var fb: words = words(w * h)`).

Migrated 102 sites (mem_alloc(E*4) -> words(E), else bytes(E)); deleted the
mem_alloc intrinsic. mem_realloc/free/copy/set stay as the low-level
reallocation/free family. Reseeded (22565 lines); C-free fixpoint holds; goldens
byte-identical; 18/18; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 02:26:15 +03:00
..
golden Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
tests Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
ast.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
bootstrap-cfree.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
bootstrap.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
buf.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
build.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
compile.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
emit_addr.ludic Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32) 2026-08-28 02:20:50 +03:00
emit_core.ludic Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32) 2026-08-28 02:20:50 +03:00
emit_decl.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
emit_ecs.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_expr.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
emit_game.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_head.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
emit_intrin.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
emit_intrin2.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_machine.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_math.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_new.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_query.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_save.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_spawn.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_stmt.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
emit_ui.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
game-build.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
io.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
lex.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
ludicc.seed.ll Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
main.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
parse.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
parse_game.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
reseed.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
str.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
test.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00