ludic/tools/editors/jetbrains
Orkuncakilkaya 86948d2b19 Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc)
Allocation reads as intent, not malloc:

  mem_alloc(64)          -> bytes(64)              (64 bytes -> a byte buffer)
  mem_alloc(w * h * 4)   -> words(w * h)           (w*h 32-bit words)

bytes(n) mallocs n bytes and returns a plain pointer (byte-indexed); words(n)
mallocs n*4 bytes and returns a `words` pointer (int-indexed). Since words(X) and
mem_alloc(X*4) allocate the identical number of bytes, the migration cannot change
any allocation size — the `* 4` factor just moves from the argument into the
allocator name, pairing naturally with the Phase-7j `words` retyping
(`var fb: words = words(w * h)`).

Migrated 102 sites (mem_alloc(E*4) -> words(E), else bytes(E)); deleted the
mem_alloc intrinsic. mem_realloc/free/copy/set stay as the low-level
reallocation/free family. Reseeded (22565 lines); C-free fixpoint holds; goldens
byte-identical; 18/18; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 02:26:15 +03:00
..
gradle/wrapper Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
src Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
build.gradle.kts Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
gradle.properties Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
gradlew Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
gradlew.bat Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
README.md Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
settings.gradle.kts Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00

Ludic for JetBrains IDEs

Works in IntelliJ IDEA (Community and Ultimate), CLion, GoLand, PyCharm, Rider, WebStorm — anything on the IntelliJ Platform 2023.2 through 2026.2 (since-build 232, until-build 262.*).

until-build 262 is deliberately ahead of the newest released platform — 2025.3 is build 253, and no 262 IDE exists yet. That headroom is the point: an until-build pinned to today's IDE gets the plugin auto-disabled the moment a user upgrades.

Two things are machine-checked rather than assumed, because a plugin that packages cleanly can still fail to load:

  • ./gradlew verifyPlugin runs JetBrains' own Plugin Verifier over the built artifact against 2025.3 and reports Compatible, with no deprecated or scheduled-for-removal API usages.
  • ./gradlew runIde boots a real IDEA 2025.3 with the plugin installed. The sandbox log line to look for is Loaded custom plugins: LSP4IJ (0.20.1), Ludic (1.0.0) in .intellijPlatform/sandbox/Ludic/IC-2025.3/log/idea.log.

If the plugin does not appear in Settings -> Plugins after installing, the cause is almost always that the IDE's build number is outside since-build..until-build. IntelliJ installs the declared dependency (LSP4IJ) from Marketplace first and only then rejects the incompatible plugin, so the symptom is "LSP4IJ got installed, mine did not". Check Help -> About for the build number and widen pluginUntilBuild in gradle.properties to match.

Building

Gradle must run on JDK 17–21. A newer JDK fails with a bare version number as the error message, which is not obvious the first time you see it:

export JAVA_HOME=$(/usr/libexec/java_home -v 21)     # macOS
cd tools/editors/jetbrains
./gradlew buildPlugin        # -> build/distributions/Ludic-1.0.0.zip
./gradlew runIde             # try it in a sandbox IDE

The first build downloads an IntelliJ IDEA Community distribution (over 1 GB), so expect it to take a while; later builds take seconds. Once the cache is warm,

LUDIC_TEST_JETBRAINS=1 ./tools/test-tools.sh

includes the plugin build in the toolchain's own test run.

Install the zip with Settings -> Plugins -> ⚙ -> Install Plugin from Disk. LSP4IJ is a required dependency; the IDE offers to install it for you.

Settings

Settings -> Languages & Frameworks -> Ludic — the path to ludic-lsp and to ludicc. Both default to build/ under the project root, which is where tools/build-tools.sh puts them.