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ludic
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ludic
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packages
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ludic.nav
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tests
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Orkuncakilkaya
de9c92b360
feat(nav): nav_next_corner - a way's next corner read back as the nearest point is, so a walker's question and a goal share one answer and a game needs no state of its own for them
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:01:42 +03:00
..
fakes
feat(nav): 17.4 - a mesh has eight filters (a cost per kind of ground each) and every path, straight line and random point names the one it walks by, so a deer, a marmot and a person each take their own way over the same mesh; tested with a band of thicket walked round by the filter that dislikes it
2026-09-27 21:34:23 +03:00
nav_test.ludic
feat(nav): nav_next_corner - a way's next corner read back as the nearest point is, so a walker's question and a goal share one answer and a game needs no state of its own for them
2026-09-27 22:01:42 +03:00
tiles_test.ludic
feat(nav): 17.4 - a mesh has eight filters (a cost per kind of ground each) and every path, straight line and random point names the one it walks by, so a deer, a marmot and a person each take their own way over the same mesh; tested with a band of thicket walked round by the filter that dislikes it
2026-09-27 21:34:23 +03:00