Each pair runs the work as the renderer always has and reads the result back, or makes the same textures and fills them from bytes instead: impostor_bytes / impostor_from_bytes (and impostor_fill, for a fog that opens past a layer's cards), terrain_shadow_bytes / terrain_shadow_from_bytes, sky_ibl_bytes / sky_ibl_from_bytes (sky_precompute split into sky_ibl_make and the convolutions). A bundle is a word count, a word length per part and the parts (bake_pack / bake_unpack), checked against the textures' shapes before any byte is used. gpu_vk_readback.ludic reads a texture's level 0, every layer, as stored; r3d_baked_read reads a bake's file (ludic.base's LBAK header: key and version must match) since render3d cannot import ludic.base. Nothing calls them yet: behaviour unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
1.7 KiB
Text
56 lines
1.7 KiB
Text
# ============================================================================
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# ludic.render3d — a physically based 3D renderer on Gl.* (OpenGL 4.1 core).
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# Import this one file, and register what a frame draws: r3d_on_draw, r3d_on_casters and, for a
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# streamed layer, r3d_on_stream_fill (hooks.ludic).
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# ============================================================================
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numbers float # the renderer's numbers are floats whoever imports it
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import "env.ludic"
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import "hooks.ludic"
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import "fmath.ludic"
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import "gpu.ludic"
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import "gpu_manifest.ludic"
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import "gpu_vk.ludic"
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import "vkmem_report.ludic"
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import "gpu_vk_res.ludic"
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import "gpu_vk_layers.ludic"
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import "gpu_vk_bc.ludic"
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import "gpu_vk_readback.ludic"
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import "texture_dds.ludic"
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import "prof.ludic"
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import "drawstats.ludic"
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import "programs.ludic"
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import "texture.ludic"
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import "mesh.ludic"
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import "gpu_vk_draw.ludic"
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import "camera.ludic"
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import "sky.ludic"
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import "daylight.ludic"
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import "terrain.ludic"
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import "terrain_chunks.ludic"
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import "terrain_tiles.ludic"
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import "terrain_tiles_cut.ludic"
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import "terrain_pages.ludic"
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import "terrain_pages_coarse.ludic"
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import "terrain_pages_frame.ludic"
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import "terrain_pages_fill.ludic"
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import "overlay.ludic"
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import "shadow.ludic"
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import "post.ludic"
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import "quat.ludic"
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import "gltf.ludic"
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import "gltf_release.ludic"
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import "gltf_cached.ludic"
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import "skin.ludic"
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import "scatter.ludic"
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import "fog_casters.ludic"
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import "fog_impostors.ludic"
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import "actor.ludic"
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import "stream.ludic"
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import "fog_streams.ludic"
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import "grass.ludic"
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import "grass_gpu.ludic"
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import "water.ludic"
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import "streamline.ludic"
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import "render.ludic"
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import "bake_parts.ludic"
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import "safe_api.ludic"
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