For loading the world by each player's fog rather than a fixed 900 m. keep_near_test: a zone round one corner brings in its tile, a bigger one its neighbours, an edge nudged back and forth twenty times changes nothing, and a zone moved 2 km away lets them all go. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| fakes | ||
| crowd_test.ludic | ||
| keep_near_test.ludic | ||
| nav_heap_test.ludic | ||
| nav_test.ludic | ||
| tiles_test.ludic | ||