ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
17 lines
1.3 KiB
Text
17 lines
1.3 KiB
Text
# queries.ludic - what the game asks of the session
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export function net_state(net_st: NetState) -> int { return net_st.net__state }
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export function net_live(net_st: NetState) -> bool { return net_st.net__state == NET_HOSTING or net_st.net__state == NET_JOINED }
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export function net_active(net_st: NetState) -> bool { return net_st.net__state != NET_IDLE and net_st.net__state != NET_LOST }
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export function net_hosting(net_st: NetState) -> bool { return net_st.net__state == NET_HOSTING }
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export function net_joined(net_st: NetState) -> bool { return net_st.net__state == NET_JOINED }
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export function net_joining(net_st: NetState) -> bool { return net_st.net__state == NET_JOINING }
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export function net_my_pid(net_st: NetState) -> int { return net_st.net__my_pid }
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export function net_token(net_st: NetState) -> int { return net_st.net__token }
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export function net_time(net_st: NetState) -> float { return net_st.net__time }
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export function net_why(net_st: NetState) -> int { return net_st.net__why }
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export function net_join_ip(net_st: NetState) -> int { return net_st.net__join_ip }
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export function net_join_port(net_st: NetState) -> int { return net_st.net__join_port }
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export function net_port(net_st: NetState) -> int {
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if net_st.net__sock <= 0 { return 0 }
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return NetSocket.port(net_st.net__sock)
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}
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