The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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301 B
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8 lines
301 B
Text
# view.ludic - a `view` declaration's bridge, for a screen written as a template file of its own
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# what a program lets its templates see: `view Name { ... }` writes view_name() -> UiView
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export property UiView {
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name: string = ""
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model: fn() -> Val = null
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call: fn(string, Val) -> Val = null
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}
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