ludic/packages/ludic.wildlife/reuse.ludic
Orkuncakilkaya 0e2d2a6fab fix(ludic.wildlife): a newcomer takes the record of one of its species removed for good - its row, its key and so the game's drawing, every other field as new
Each morning's repopulation made a new WildAnimal (and the game a new drawing, actor and skeleton,
keyed by an ever-rising key) for every animal that had gone. A legend's record is never taken, nor
one still in a crowd. reuse_test: a hundred removes and makes are one record.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:08:23 +03:00

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# wildlife/reuse.ludic - a newcomer takes the record of one of its species removed for good: the
# row, the key and so the game's drawing come with it, and every other field is put back as new
function wl_reusable(w: WildTable, sp: int) -> WildAnimal {
let tb = w.tab
for r in 0 .. tb_len(tb) {
let a = tb.rec[r]
if a.sp == sp and not a.alive and not a.shown and not a.legend and a.crowd_id < 0 { return a }
}
return null
}
# every field but the key and the row as a new record has it
function wl_blank(a: WildAnimal) -> void {
a.nid = 0
a.sp = 0
a.legend = false
a.variant = 0
a.scale = 1.0
a.alive = true
a.shown = true
a.pinned = false
a.x = 0.0
a.y = 0.0
a.z = 0.0
a.yaw = 0.0
a.speed = 0.0
a.phase = 0.0
a.fly_h = 0.0
a.bank = 0.0
a.state = 0
a.timer = 0.0
a.rg = -1
a.home_x = 0.0
a.home_z = 0.0
a.tx = 0.0
a.tz = 0.0
a.wx = 0.0
a.wz = 0.0
a.way_t = 0.0
a.crowd = false
a.crowd_id = -1
a.goal_x = 0.0
a.goal_z = 0.0
a.goal_speed = 0.0
a.thirst = 0.0
a.hunger = 0.0
a.scat_t = 0.0
a.track_d = 0.0
a.spot = 0
a.spot_x = 0.0
a.spot_z = 0.0
a.spot_water = false
a.lure = 0
a.lure_kind = 0
a.lure_x = 0.0
a.lure_z = 0.0
a.lure_owner = -1
a.calm = 0.0
a.fed = 0
a.alert = 0.0
a.sus_x = 0.0
a.sus_z = 0.0
a.spook = 0.0
a.seen = 0.0
}
# its old id out of the map, and every field as new
function wl_forget(w: WildTable, a: WildAnimal) -> void {
if a.nid != 0 { imap_del(w.nids, a.nid) }
wl_blank(a)
}
# a record of its own, with the next key: only when none of its species waits to be reused
@alloc_ok("an animal record past the most of its species ever at once; a removed one is reused")
function wl_record(wildlife_st: mut WildlifeState) -> WildAnimal {
let a = new WildAnimal
wildlife_st.wl_keys += 1
a.key = wildlife_st.wl_keys
return a
}
# a reused record's row said again from its fields: where it stands, alive, and its new id
function wl_refile_one(w: WildTable, a: WildAnimal) -> void {
let r = wl_row(a)
if r < 0 { return }
tb_set_xz(w.tab, WA_X, WA_Z, r, a.x, a.z)
wildlife_set_alive(a, true)
if a.nid != 0 { imap_put(w.nids, a.nid, a.ent) }
}