Keywords: module uses friend export internal numbers unsafe mut port bind action reducer registry of as from def open alias component prop view (structure), shows lasts then loads (scenes), system (ecs), dispatch (control), true false null (operators). Attributes: @Ref @OneOf @Range @Unit @Asset @Color, @Node / @Clip / @Material, @Tint @Derived, @Text / @Multiline, @Key, @AppendOnly / @ByKey, @PerMap / @Chunked, @frame @max, @owns / @creates / @releases, @deterministic @alloc_ok. Each is in tools/docgen/inventory.json; every fence that is not marked skip parses (ludicc --fmt). annot-clearcolor's token loses its quotes, which no reader strips. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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Ludic documentation generator
Generates the public documentation site (the pages branch) from a single
source of truth, so the site can never drift from the language.
Source of truth
docs/
language/<category>/<id>.md one file per symbol — keyword, type, phase,
builtin, namespace method, operator, annotation
language/<category>/_section.md section title + blurb + order
language/colors/palette.json the 221 named colors (generated by `ludic-dev docs-palette`)
site/site.json landing-page messaging (hero, features, …)
site/snippets/*.ludic the code shown on the landing page (real programs)
tools/docgen/inventory.json the authoritative symbol set the coverage guard checks
A symbol file
---
id: screen-fill_rectangle # anchor + page name (screen-fill_rectangle.html)
name: Screen.fill_rectangle
category: screen
kind: namespace-method # keyword|type|phase|namespace-method|builtin|annotation|operator
tokens: Screen.fill_rectangle # literal token(s) the highlighter matches & links
sig: Screen.fill_rectangle(x, y, width, height, color)
tip: Draw a solid, filled rectangle. # one sentence — the hover-card summary
order: 1
ns: Screen # namespace-method only
member: fill_rectangle # namespace-method only
related: screen-clear screen-draw_rectangle
---
Rich description — inline `<code>`/`backticks`, "model instance" language.
Parameters: # for anything that takes arguments
- `x` — the left edge, in pixels
- `color` — the fill color, e.g. a `Color.*` name
```ludic
program Example { … descriptive-named, compilable … }
```
What it produces
One page per symbol (<id>.html), a namespace overview page per namespace
(ns-screen.html … ns-color.html), a searchable index (api.html, fuzzy
search over every symbol), the landing page (index.html), the
ludic-highlight.js highlighter (all its symbol tables, tips, per-item link
targets, per-parameter anchors and hover-card data generated from the sources
above), symbols.json, and .nojekyll.
In any code sample: keywords/types/builtins/annotations link to their page;
Screen.fill_rectangle links Screen → the namespace page and fill_rectangle
→ the method page separately; a named argument like width: links to that
parameter's anchor; Color.Charcoal links Color and Charcoal separately;
hovering any token shows a summary card from the real API data.
Build & check
The generator and its guards are written in Ludic and run through x — there is
no Python in the pipeline. assets/ (the CSS/HTML/JS templates) and
inventory.json are the only inputs the tools here still read directly.
bin/ludic-dev docs-gen --out build/pages # generate the whole site
bin/ludic-dev docs-check build/pages # coverage + duplicate-token + link guard
bin/ludic-dev check-docs # parse every ```ludic doc fence
docs-check fails CI if any symbol in inventory.json lacks a page, if a token
is documented on two pages, or if a highlighter link points at a missing page —
so "every symbol is documented, autogenerated each time" is enforced. It needs a
built bin/ludic (bootstrapped from the IR seed with clang alone).
Publish
.forgejo/workflows/docs.yml bootstraps the toolchain from the IR seed and runs
ludic-dev docs-gen + ludic-dev docs-check on every push to main that touches docs/**,
tools/docgen/** or tools/ludic-cli/**, and publishes the result to the pages branch
root. index.html + .nojekyll always stay at the root.
Colors
palette.json and selfhost/backend/stdlib/emit_color.ludic are both generated
by bin/ludic-dev docs-palette from a single palette table — the pal_add(...) rows in
tools/ludic-cli/docgen.ludic. Edit the table there and regenerate; do not hand-edit the
generated files.