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assets.ludic
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feat(windows): the ludic CLI and ludic bundle on Windows
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2026-09-13 03:01:33 +03:00 |
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build.ludic
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Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
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2026-09-29 19:05:28 +03:00 |
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bundle.ludic
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Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
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2026-09-29 19:05:28 +03:00 |
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checks.ludic
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ludic syntax, and ludic-dev syntax: every grammar written from the compiler's vocabulary and checked against it
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2026-09-29 23:59:30 +03:00 |
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deps.ludic
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feat(lang): 27.1 - a state machine as data: @Machine(Record.field) on a registry of transitions
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2026-09-30 16:37:37 +03:00 |
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dev.ludic
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Merge lang/foundations (9391695) into lang/editortools: no conflicts, selfhost/ identical to lang/foundations (the seeds unchanged; bootstrap-cfree fixpoint holds at 289532 lines), the help lists R10's --stdin-file, R8's syntax and R9's fmt / remove lines together
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2026-09-30 00:26:26 +03:00 |
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docgen.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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docgen_check.ludic
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refactor(cli)!: split the contributor tool out of the ludic CLI
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2026-09-05 23:15:12 +03:00 |
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docgen_gen.ludic
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feat(windows): the ludic CLI and ludic bundle on Windows
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2026-09-13 03:01:33 +03:00 |
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forgejo.ludic
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feat(windows): the ludic CLI and ludic bundle on Windows
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2026-09-13 03:01:33 +03:00 |
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glgen.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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json.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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lsp_test.ludic
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ludic-lsp: every declaration by its own kind, every field a child, attribute arguments resolve
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2026-09-29 23:59:40 +03:00 |
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main.ludic
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Merge lang/foundations (9391695) into lang/editortools: no conflicts, selfhost/ identical to lang/foundations (the seeds unchanged; bootstrap-cfree fixpoint holds at 289532 lines), the help lists R10's --stdin-file, R8's syntax and R9's fmt / remove lines together
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2026-09-30 00:26:26 +03:00 |
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migrate.ludic
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feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it
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2026-09-27 00:20:44 +03:00 |
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pack.ludic
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docs(packages): an index of the packages; the pack skips what is not a package directory
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2026-09-25 07:22:05 +03:00 |
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packignore.ludic
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feat(pack): .packignore, so a pack root can leave build artefacts out
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2026-09-11 18:29:32 +03:00 |
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pkg.ludic
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ludic remove <module> and ludic get --json (R9)
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2026-09-30 00:24:49 +03:00 |
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pkg_lock.ludic
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ludic remove <module> and ludic get --json (R9)
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2026-09-30 00:24:49 +03:00 |
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pkg_remove.ludic
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ludic remove <module> and ludic get --json (R9)
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2026-09-30 00:24:49 +03:00 |
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pkg_test.ludic
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ludic remove <module> and ludic get --json (R9)
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2026-09-30 00:24:49 +03:00 |
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prelude.ludic
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feat(test): ludic test -j N runs tests side by side
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2026-09-25 11:38:09 +03:00 |
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project.ludic
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ludic fmt for editors: --lint --json, and a buffer on stdin (R9)
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2026-09-30 00:24:43 +03:00 |
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release.ludic
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ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
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2026-09-29 19:53:26 +03:00 |
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schema.ludic
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compiler: ludic schema gains a "code" section (R7) - the code map from the compiler, so the studio's scan is only a fallback: modules (package, layer, uses and where, friend, files), states, actions, reducers, every dispatch, events (cancellable, net) with every emit and their @On listeners, ports (members with fn types, defaults, required) and binds (port, member, fn, value, at), handlers (phase, hook and target, @Public, @Server / @Predicted, @Queries with filters as written, scene and layer), models (@Owned, @Sync), prefabs, scenes (start, public, shows, lasts / then, loads, enter / exit, layers) and fn_refs - every fn name in code or a resource file with the slot it fills (registry field and row, port member or default, record field, emit field, call argument, assignment, let). Places are "file:line:col"; sorted by name, sites by place; schema_version stays 1 (additive). The parser records emits, fn refs, handlers and scenes' layers / lasts / loads for it (emit_schema_code.ludic, emit_schema_code_game.ludic); LANGUAGE.md and the changeset say so; schema_case lines added (not run); reseeded, bootstrap-cfree fixpoint holds
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2026-09-30 00:19:24 +03:00 |
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scripts.ludic
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ludic remove <module> and ludic get --json (R9)
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2026-09-30 00:24:49 +03:00 |
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selfhost.ludic
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feat(lang): 27.1 - a state machine as data: @Machine(Record.field) on a registry of transitions
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2026-09-30 16:37:37 +03:00 |
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selfhost_test.ludic
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wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
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2026-09-25 13:45:09 +03:00 |
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shaders.ludic
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render3d: a renderer that cannot draw says so and stops - LUDIC_HOME's leading ~ expanded (an unexpanded one left a run without shaders, logging 27 missing variants and drawing on), the SPIR-V manifest ends with E <count> and a cut or miscounted one is refused, and every such failure is a fault: r3d_open / r3d_load_step fail on it, r3d_fault() / r3d_fault_exit(code) for the game; tests/manifest_test
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2026-09-29 22:12:39 +03:00 |
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split.ludic
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ludic build on every core: the IR split with llvm-split and compiled by a clang per part at once
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2026-09-29 17:12:27 +03:00 |
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syntax_cli.ludic
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ludic syntax, and ludic-dev syntax: every grammar written from the compiler's vocabulary and checked against it
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2026-09-29 23:59:30 +03:00 |
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syntax_gen.ludic
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checker: a function named like a built-in a call always takes is refused at its declaration - function words(st, k) compiled and every call became words(n) with a pointer for n (invalid IR, far from the cause); the table is selfhost/check/check_builtins.ludic, emit_call's built-ins no find_fn guard lets a declared function take, and ludic-dev syntax --check holds it to emit_call both ways; every other built-in (buffer, floats, double, ...) yields to a declared function in the checker as it already did in codegen. string_temps' keep and cross_heap_test's keep renamed (hand, keep_cell); rejected/builtin_call_name and functions/builtin_yield with their cases (added, not run); reseeded, bootstrap-cfree fixpoint holds
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2026-09-30 01:10:24 +03:00 |
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test.ludic
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ludic deps: the reach bitsets hold 30 states to a word, not 60 - an int is 32 bits, so states 32 apart shared a bit and a function could reach fewer states than it takes; examples/state/reach_wide.ludic and a deps case hold it; reseeded (bootstrap-cfree fixpoint)
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2026-09-30 16:49:34 +03:00 |
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testpar.ludic
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feat(pkg): phase 15 - a package can carry a native library
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2026-09-26 23:35:45 +03:00 |
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toolchain.ludic
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ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
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2026-09-29 19:53:26 +03:00 |
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tools.ludic
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ludic fmt for editors: --lint --json, and a buffer on stdin (R9)
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2026-09-30 00:24:43 +03:00 |
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ui_preview.ludic
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ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
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2026-09-29 19:53:26 +03:00 |
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vkgen.ludic
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feat(lang): L7 memory is safe unless it says unsafe
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2026-09-24 12:53:27 +03:00 |