- the function that calls every reducer (and the action queue) is written in the program's own file: in the first action's file it belonged to that module, depended on every module with a reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a ludic deps case hold it); the state instances, the queue and the reducers make no deps edges - ludicc --check / ludic build --check lower the program too and write nothing, so the code writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key - def R count is refused: its constant would be PREFIX_COUNT, the registry's size - a file's module, package, trust and numbers-float are tables, and from the check on the lookups of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2 minutes to under 10 s; duplicate declarations are found by table, not a pair of loops - threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all on the caller before a worker wakes (it failed one run in three under load) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| a-hidden-body-still-stands-in-the-sun.md | ||
| a-leaf-is-not-matte.md | ||
| a-lens-and-an-edge.md | ||
| actions.md | ||
| an-aspen-quakes.md | ||
| bind-variable.md | ||
| build-ir-in-temp.md | ||
| check-build.md | ||
| contact-darkening.md | ||
| declared-namespaces.md | ||
| def-from-resource.md | ||
| defaults-views-templates.md | ||
| deps-alias-writes.md | ||
| duplicate-definitions.md | ||
| engine-alias-shadow.md | ||
| expect-eq-strings.md | ||
| expect-floats.md | ||
| friend-of.md | ||
| function-values.md | ||
| generics.md | ||
| leaves-light-and-the-bole.md | ||
| lexer-literals.md | ||
| light-air-and-the-hour.md | ||
| light-you-can-see.md | ||
| lint.md | ||
| listener-return.md | ||
| ludic-deps.md | ||
| ludic-lab.md | ||
| module-layers.md | ||
| module-scope.md | ||
| module-uses.md | ||
| numbers-float-strict.md | ||
| numbers-float.md | ||
| one-wind.md | ||
| open-registry.md | ||
| ports.md | ||
| private-kinds.md | ||
| private-per-module.md | ||
| rain-that-leaves-something.md | ||
| README.md | ||
| redeclared-local-missing-return.md | ||
| registries.md | ||
| render3d-hooks.md | ||
| resources.md | ||
| runtime-on-call.md | ||
| state.md | ||
| still-water.md | ||
| test-generics.md | ||
| test-parallel.md | ||
| test-per-process.md | ||
| text-to-float.md | ||
| the-ground-up-close.md | ||
| the-world-knows-you-are-there.md | ||
| toolchain-r3-fixes.md | ||
| type-checker.md | ||
| unsafe.md | ||
| uses-packages.md | ||
| void-return-error.md | ||
Changesets
A changeset is one small Markdown file describing a single user-facing change,
dropped in this directory. ludic-dev release consumes every changeset here into a new
CHANGELOG.md section, bumps VERSION, and deletes the consumed files.
Format
bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
bump:—major,minor, orpatch(SemVer). The release version is bumped by the highest level among the pending changesets (unlessludic-dev release <level>overrides it).type:— the Conventional Commit type (feat,fix,perf,docs, …). It decides which group the change lands in:feat→ Features,fix→ Fixes,perf→ Performance, and so on, in that order. A type with no known heading gets one named after itself.
Writing the body
The body is markdown and reaches the changelog as markdown: it becomes one list item, with continuation lines indented to stay inside it. Nested bullets, blank lines between paragraphs and inline code all survive.
bump: minor
type: feat
**Tiled map support** — load and draw Tiled maps.
- **TMX/TSX** — the XML formats, decoded to the same intermediate as JSON.
- **Collision** — the `collision` layer projects onto the engine tilemap.
Lead with the thing that changed, not with the mechanism. A reader scanning the release should be able to stop after your first clause.
Adding one
Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any
filename works except this README.md, which the release step always skips.
Preview how the next release will read before cutting it — this writes nothing:
ludic-dev release --dry-run