ludic/tools/editors/jetbrains
Orkuncakilkaya ad548840c7
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feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
Closes the two open issues and lands the pending unreleased batch:

- #90: `Sprite { atlas: 1 }` routes esys_sprite through atlas_draw_ex
  (scale/flip/tint), so cell / cell_span / strip ids of any size draw
  through the engine sprite-render system. examples/library/sprite_atlas
  is the pixel-readback regression.
- #91: `become` from an @On(Event) listener / global handler / plain
  function no longer segfaults the compiler; it emits @L_scene_leave()
  (a dispatch on the live scene id) so the leaving scene's on-exit runs.
  UI_* handles are readable from any code (widget table built on first
  use). examples/library/scene_menus covers it.
- fix: a windowed `ludicc -o` build that reaches the audio runtime only
  through the atlas/Assets preload import now links audio.ll +
  AVFoundation (the audio backend link was gated on a game-level
  Audio.* call, so any windowed game declaring Sprite failed to link).
- the hand-written "Unreleased" CHANGELOG section is converted to
  changesets under changes/ so `x release` generates it.
- plus the batch: engine-driven retained UI + UiClicked event, Overlay
  phase, TileSkin tilemap-render system, Key.* constants, Font/Ui/File
  namespaces, Sprite.strip, prefabs, managers, countdown fields,
  enum-typed machines, layer @Queries, ludic.prefs / ludic.dungeon
  packages, Ai.seek pathing, Solids.solid2, cursor confine (mode 3)
  fix, shooter centre-aim fix, reserved-word function diagnostic.

Verified: x test (124/124), x test-tools, check-impl, check-vocabulary,
check-docs, docs-gen + docs-check, bootstrap-cfree (seed is a fixpoint).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 01:36:08 +03:00
..
gradle/wrapper Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
src feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
build.gradle.kts Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
gradle.properties Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
gradlew Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
gradlew.bat Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
README.md feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
settings.gradle.kts Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00

Ludic for JetBrains IDEs

Works in IntelliJ IDEA (Community and Ultimate), CLion, GoLand, PyCharm, Rider, WebStorm — anything on the IntelliJ Platform 2023.2 through 2026.2 (since-build 232, until-build 262.*).

until-build 262 is deliberately ahead of the newest released platform — 2025.3 is build 253, and no 262 IDE exists yet. That headroom is the point: an until-build pinned to today's IDE gets the plugin auto-disabled the moment a user upgrades.

Two things are machine-checked rather than assumed, because a plugin that packages cleanly can still fail to load:

  • ./gradlew verifyPlugin runs JetBrains' own Plugin Verifier over the built artifact against 2025.3 and reports Compatible, with no deprecated or scheduled-for-removal API usages.
  • ./gradlew runIde boots a real IDEA 2025.3 with the plugin installed. The sandbox log line to look for is Loaded custom plugins: LSP4IJ (0.20.1), Ludic (1.0.0) in .intellijPlatform/sandbox/Ludic/IC-2025.3/log/idea.log.

If the plugin does not appear in Settings -> Plugins after installing, the cause is almost always that the IDE's build number is outside since-build..until-build. IntelliJ installs the declared dependency (LSP4IJ) from Marketplace first and only then rejects the incompatible plugin, so the symptom is "LSP4IJ got installed, mine did not". Check Help -> About for the build number and widen pluginUntilBuild in gradle.properties to match.

Building

Gradle must run on JDK 17–21. A newer JDK fails with a bare version number as the error message, which is not obvious the first time you see it:

export JAVA_HOME=$(/usr/libexec/java_home -v 21)     # macOS
cd tools/editors/jetbrains
./gradlew buildPlugin        # -> build/distributions/Ludic-1.0.0.zip
./gradlew runIde             # try it in a sandbox IDE

The first build downloads an IntelliJ IDEA Community distribution (over 1 GB), so expect it to take a while; later builds take seconds. Once the cache is warm,

LUDIC_TEST_JETBRAINS=1 bin/x test-tools

includes the plugin build in the toolchain's own test run.

Install the zip with Settings -> Plugins -> ⚙ -> Install Plugin from Disk. LSP4IJ is a required dependency; the IDE offers to install it for you.

Settings

Settings -> Languages & Frameworks -> Ludic — the path to ludic-lsp and to ludicc. Both default to bin/ under the project root, which is where bin/x tools puts them.