No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
8 lines
421 B
Text
8 lines
421 B
Text
# ludic.anim - the animation clips that ride inside a glTF, read out of the document render3d
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# just parsed, sampled at a time and cross-faded, and folded into a Skin's pose. Uses
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# ludic.render3d (the Skin, the glTF document and the quaternions). See README.md.
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package "ludic.anim"
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version "0.1.0"
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kind source
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native "macos-arm64" "lib/macos-arm64/libludicozz.dylib"
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native "windows-x64" "lib/windows-x64/ludicozz.dll"
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