ludic/examples/rejected/permap_maps
2026-09-29 22:13:14 +03:00
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maps/m1 chunked tables: a key is unique across its map and the slot's own, not interned - a slot keeps row i's key in its own buffer i, rewritten when the slot is refilled (interning ~92k map-unique keys as a player walks would fill the bounded intern table and keep them all); ludicc --check refuses a key written in two of a map's chunk files, naming both; reseeded 2026-09-29 21:43:20 +03:00
package.ludic tests: the map-scoped tables' example and rejected fixtures 2026-09-29 21:03:56 +03:00
permap_maps.ludic @Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded 2026-09-29 22:13:14 +03:00