ludic/packages/ludic.character/state.ludic

38 lines
1.2 KiB
Text

# state.ludic - the body, its camera, and the queue of what happened to it
const chr_pi: float = 3.14159265
# the camera: an orbit round a pivot at the chest, or the eyes
export function char_facts(character_st: CharacterState) -> Queue<CharacterFact> {
return character_st.chr_fact_q
}
# a fact record no drain holds any more, made fresh (and kept) only when every one is held: a
# fact can come every frame, and a record a frame is never given back
function chr_fact_record(character_st: mut CharacterState) -> CharacterFact {
if character_st.chr_fnext >= len(character_st.chr_ffree) {
q_unheld(char_facts(character_st), character_st.chr_fpool, character_st.chr_ffree)
character_st.chr_fnext = 0
}
if character_st.chr_fnext < len(character_st.chr_ffree) {
let f = character_st.chr_ffree[character_st.chr_fnext]
character_st.chr_fnext += 1
return f
}
return chr_fact_more(character_st)
}
function chr_say(character_st: mut CharacterState, what: int, v: float) -> void {
let f = chr_fact_record(character_st)
f.what = what
f.x = character_st.chr_x
f.y = character_st.chr_y
f.z = character_st.chr_z
f.v = v
q_push(char_facts(character_st), f)
}