ludic/selfhost/backend
Orkuncakilkaya 9259808f80 feat(lang): L6 namespaces declared in Ludic - alias
`alias meth(labels) = target` in a namespace block makes Ns.meth a call to
target with those labels (the target's own parameter names without a list). The
engine's 41 table-driven namespaces - 438 methods: Http, Udp, Process, Json,
Value, Screen, Input, Audio, World, Tiled, ... - leave emit_ns_call for
runtime/native/namespaces.ludic, spliced into every program; 532 lines of
compiler go and the seed shrinks by 23k lines of IR. The game's IR is byte
identical. The checker checks an alias call's arguments against its target.
Still built in: the inline namespaces (Math, Text, List, Vector, Color, Time,
Date, ...) and the methods that pick a target by argument type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 02:40:57 +03:00
..
game feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
stdlib feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
emit_addr.ludic feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
emit_call.ludic feat(lang): L6 namespaces declared in Ludic - alias 2026-09-24 02:40:57 +03:00
emit_core.ludic feat(lang): L6 namespaces declared in Ludic - alias 2026-09-24 02:40:57 +03:00
emit_decl.ludic feat(lang): a name is defined once, a local once per block, and a result is always returned 2026-09-23 23:55:20 +03:00
emit_expr.ludic feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
emit_float.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
emit_fnval.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
emit_head.ludic carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
emit_intrin.ludic feat(windows): a Windows target for ludicc, and the compiler builds itself there 2026-09-13 01:59:41 +03:00
emit_intrin2.ludic carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
emit_mem.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_new.ludic feat(lang): L3 module scope - module, export, friend module 2026-09-24 00:52:12 +03:00
emit_stmt.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
emit_vis.ludic feat(lang): L5 generic records and functions 2026-09-24 02:21:15 +03:00