ludic/packages/ludic.nav/native
2026-09-28 00:36:31 +03:00
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shim ludic.wildlife (18.3): wildlife_listed - still one of this state's animals, so a crowd lets go of one a load or a clear removed 2026-09-28 00:36:31 +03:00
build.sh ludic.nav (18.1): a DetourCrowd per kind of walker 2026-09-28 00:24:30 +03:00
LICENSE-recastnavigation feat(nav): 17.1/17.3 - ludic.nav over Recast & Detour v1.6.0 (zlib), built here from the pinned tag on the Mac and the PC (the DLL imports KERNEL32 alone): a navmesh per kind of walker from triangles with an area byte each and cylinders nothing stands in, saved and loaded as bytes; the nearest point, a path as corners (partial when the end cannot be reached), whether a straight line stays walkable, a cost per kind of ground. Tests on a hand-built meadow: round a post, over a ford, stopped at a bank, a saved mesh answering alike - Mac and PC 2026-09-27 15:29:11 +03:00