- ludic-fmt: `rows[i]`, `new []int`, `s[a..b]`, `emit(`, `~x`, list-literal
and query-tag braces stay tight; member calls hug their paren
(`Date.new(`, `Prefab.spawn(`); `<< >> & | ^ ~` are operators and
`&& ||` are not — mirrored in ludic_syntax.h, LudicLexer.kt and the
TextMate grammar. 149 of 274 tracked sources failed --check before.
- ludic-lsp: `initializationOptions.compilerDiagnostics` / `compilerPath`
are honoured — on save the document's compilation unit is compiled and
`file:line: error: msg` is published as a "ludicc" diagnostic (the
option had been documented but never implemented); the workspace scan
file is per process; bracket codes spelled as char literals
- Overlay added to LUDIC_PHASES, LudicTokens.kt, ludic-mode.el and the
grammar (the game uses it; check-vocabulary flagged the drift)
- editors: VS Code snippets/package.json/extension.js (`${workspaceFolder}`
and `~` expansion, PATH lookup, Apache-2.0, real repo URL), Neovim root
markers, Helix/Zed/Sublime bin/ paths, Emacs vocabulary, JetBrains
comments; tools/editors/README.md no longer describes C tooling
- .forgejo workflows clone `${{ github.server_url }}/${{ github.repository }}`
so a fork or mirror tests itself; the docs publish pushes the same way
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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| .. | ||
| README.md | ||
Ludic for Sublime Text
Sublime reads TextMate grammars directly, so the shared grammar works as-is.
-
Highlighting. Copy
tools/editors/shared/ludic.tmLanguage.jsoninto yourPackages/User/directory, renamed toLudic.tmLanguage.json. Sublime picks up.ludicfrom the grammar'sfileTypes. -
Markdown fences. Copy
tools/editors/shared/ludic.markdown-injection.jsonalongside it asLudic Markdown.tmLanguage.json. Sublime honoursinjectionSelector, so```ludicblocks in Markdown are highlighted with no further setup. -
Everything else comes from the language server. Install LSP, then add to
Preferences -> Package Settings -> LSP -> Settings:
{
"clients": {
"ludic": {
"enabled": true,
"command": ["/path/to/gpp/bin/ludic-lsp", "--stdio"],
"selector": "source.ludic | text.html.markdown",
"initializationOptions": {
"compilerPath": "/path/to/gpp/bin/ludicc",
"compilerDiagnostics": true,
"indentSize": 2
}
}
}
}
Format on save with LSP-format-on-save, or bind lsp_format_document.