ludic/packages/ludic.vehicles/index.ludic
Orkuncakilkaya 045bf22e10 feat(ecs): ludic.vehicles on a Table<Vehicle>
The vehicles are rows of a ludic.base Table with kind and owner as columns, every player's own by
an owner index and a nid map: vehicle_of walks only that player's rows, vehicle_by_nid is a map
lookup, and a player who leaves has their rows removed instead of the whole list rebuilt. ve_add
takes the owner, so the owner is filed once and never assigned around the table. Positions stay
on the record: a boat moves every frame and there are at most two a player. vehicles_test holds
the table (9 tests); the game builds against it and lab/unit passes (88 tests).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:50:23 +03:00

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# ludic.vehicles - a player's boat and horse: made the first time they are called to a place and
# fetched there after, one rider at a time, ridden over water or land, and put down again through
# the rider's own safe spot. The game draws them, prices them and words them.
module ludic_vehicles uses ludic_base
numbers float
import "ludic.base"
import "kinds.ludic"
import "table.ludic"
import "ports.ludic"
import "state.ludic"
import "places.ludic"
import "call.ludic"
import "keep.ludic"
import "mount.ludic"
import "ride.ludic"
import "horse.ludic"
import "legs.ludic"
import "system.ludic"