ludic/packages/ludic.wildlife/store.ludic
Orkuncakilkaya 5ac3d488a4 wip(ecs): ludic.wildlife on a Table<WildAnimal> - UNBUILT
Written while builds are held (agents share 16 GB; no build or run until the user lifts it), so
it has not been compiled or tested. The animals are rows of a ludic.base Table: x, z, species and
alive as columns, a 32 m grid over the living, the living by species, and a nid map.
wildlife_by_nid is a map lookup instead of a scan of every animal ever made, wildlife_count walks
only its species, wildlife_nearest asks the grid, wildlife_set_alive writes the flag and the row
together, and wildlife_refile files the tick's moves once after it (wildlife_verify holds the
columns to the records). A guest puts its whole table away and brings it back. A test case covers
them; to run once builds are allowed: ludic test packages/ludic.wildlife.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:21:29 +03:00

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# store.ludic - the animals, their own dice, and the verbs that make and take one away
const WL_TAU: float = 6.2831853
# every animal, one per row - the table's own list: read it, never push to it
export function wildlife_all(wildlife_st: WildlifeState) -> []WildAnimal {
return wildlife_st.wl.tab.rec
}
export function wildlife_count_all(wildlife_st: WildlifeState) -> int { return tb_len(wildlife_st.wl.tab) }
# a new valley: every animal forgotten, quietly (the game has already let its drawings go)
export function wildlife_clear(wildlife_st: mut WildlifeState) -> void {
let tb = wildlife_st.wl.tab
for r in 0 .. tb_len(tb) { tb.rec[r].ent = -1 }
tb_clear(tb)
imap_clear(wildlife_st.wl.nids)
}
function wl_rng(wildlife_st: WildlifeState) -> Rng {
return wildlife_st.wl_dice
}
function wl_rnd(wildlife_st: WildlifeState) -> float { return rng_float(wl_rng(wildlife_st)) }
# the package's dice from a known place (a spawn, a test)
export function wildlife_seed(wildlife_st: WildlifeState, seed: int) -> void { rng_seed(wl_rng(wildlife_st), seed) }
# an individual exactly as given: the host's own, or the host's on a guest
export function wildlife_make(wildlife_st: mut WildlifeState, sp: int, x: float, z: float, legend: bool, yaw: float, variant: int, scale: float, nid: int) -> WildAnimal {
let s = wildlife_species(wildlife_st, sp)
if s == null { return null }
let a = new WildAnimal
wildlife_st.wl_keys += 1
a.key = wildlife_st.wl_keys
a.nid = nid
a.sp = sp
a.x = x
a.z = z
a.home_x = x
a.home_z = z
a.tx = x
a.tz = z
a.y = WildlifeWorld.ground(x, z)
a.yaw = yaw
a.variant = variant
a.scale = scale
a.legend = legend
a.state = WILD_IDLE
wl_file(wildlife_st.wl, a)
WildlifeWorld.born(a)
return a
}
# a new individual of a species at (x, z), off the package's dice
export function wildlife_new(wildlife_st: mut WildlifeState, sp: int, x: float, z: float, legend: bool) -> WildAnimal {
let s = wildlife_species(wildlife_st, sp)
if s == null { return null }
let yaw = wl_rnd(wildlife_st) * WL_TAU
let variant = rng_between(wl_rng(wildlife_st), 0, 11)
let scale = s.scale * (0.88 + wl_rnd(wildlife_st) * 0.24)
let a = wildlife_make(wildlife_st, sp, x, z, legend, yaw, variant, scale, WildlifeWorld.next_id())
a.thirst = wl_rnd(wildlife_st) * 50.0
a.hunger = wl_rnd(wildlife_st) * 50.0
a.scat_t = 40.0 + wl_rnd(wildlife_st) * 180.0
if s.flies {
a.state = WILD_FLY
a.fly_h = 10.0 + wl_rnd(wildlife_st) * 20.0
}
a.timer = wl_rnd(wildlife_st) * 6.0
return a
}
# gone for good: not drawn, not ticked
export function wildlife_remove(a: WildAnimal) -> void {
if a == null { return }
wildlife_set_alive(a, false)
a.shown = false
}
# staged for a picture: nobody thinks, and everybody keeps the speed they were given
export function wildlife_hold(wildlife_st: mut WildlifeState, on: bool) -> void { wildlife_st.wl_hold = on }
export function wildlife_by_nid(wildlife_st: WildlifeState, nid: int) -> WildAnimal {
let tb = wildlife_st.wl.tab
let r = tb_row(tb, imap_get(wildlife_st.wl.nids, nid, -1))
if r < 0 or tb.rec[r].nid != nid { return null }
return tb.rec[r]
}
# how many of a species are alive, legends apart
export function wildlife_count(wildlife_st: WildlifeState, sp: int) -> int {
var n = 0
let rows = ix_rows(wildlife_st.wl.species, sp)
for k in 0 .. len(rows) { if not wildlife_st.wl.tab.rec[rows[k]].legend { n += 1 } }
return n
}