Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
38 lines
1.1 KiB
Text
38 lines
1.1 KiB
Text
# ⚠️ NOT YET IMPLEMENTED by the self-hosted compiler. `scene` / `layer` /
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# `on enter` / `on exit` have no parser support today, so this file does NOT
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# compile with build/ludicc — it is a design sketch of the intended syntax (see
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# LANGUAGE.md §"Scenes & layers"). It is deliberately excluded from test.sh.
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# Games that need scene-like states use a mode register + `machine` today, as
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# examples/chronorift does.
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game SceneDemo {
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const R_N: int = 0
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system Boot phase Start { setreg(R_N, 0) print_int(1000) }
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scene Title start {
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on enter { print_int(1) }
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on exit { print_int(2) }
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layer Main {
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system Tick phase Update {
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setreg(R_N, reg(R_N) + 1)
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print_int(100 + reg(R_N))
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if reg(R_N) >= 2 { enter Play }
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}
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}
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}
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scene Play {
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on enter { print_int(3) setreg(R_N, 0) }
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on exit { print_int(4) }
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layer World {
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system Step phase Update {
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setreg(R_N, reg(R_N) + 1)
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print_int(200 + reg(R_N))
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if reg(R_N) >= 2 { quit() }
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}
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}
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layer Hud {
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system Draw phase Render { print_int(900) }
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}
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}
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}
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