Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling, and docs. Phase 1 of the syntax-redesign cohesion pass has landed: edge-system fix, signature-query, when-alias, and the documentation truth-pass. Suite green (14/14), C-free bootstrap fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
95 lines
5.1 KiB
Text
95 lines
5.1 KiB
Text
# emit_intrin2.ludic — the rest of the low-level intrinsics: raw memory, fixed
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# memory access, pointer arithmetic, stdio, time, and the windowing hooks.
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# Matches compiler/back/ir_intrin.c. Reached from emit_intrinsic's fall-through.
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var g_windowed: bool = false # headless by default (games read stdin / dump PPM)
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fn is_intrinsic2(name: ptr) -> bool {
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if streq(name,"mem_free") or streq(name,"mem_copy") or streq(name,"mem_set") { return true }
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if streq(name,"ptr_add") or streq(name,"read_byte") or streq(name,"write_byte") { return true }
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if streq(name,"str_len") or streq(name,"os_time") { return true }
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if streq(name,"peekf") or streq(name,"pokef") or streq(name,"as_fixed") or streq(name,"as_int") { return true }
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if streq(name,"peekp") or streq(name,"pokep") { return true }
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if streq(name,"is_windowed") or streq(name,"game_title") { return true }
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if streq(name,"win_open") or streq(name,"win_poll") or streq(name,"win_present") { return true }
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if streq(name,"win_running") or streq(name,"win_close") { return true }
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return false
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}
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fn emit_intrinsic2(name: ptr, e: Node) -> Val {
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if streq(name, "mem_free") {
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let p = arg_code(e, 0) emit(" call void @free(ptr ") emit(p) emit(")\n") return val("0", "void")
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}
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if streq(name, "mem_copy") {
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let d = arg_code(e, 0) let s = arg_code(e, 1) let n = arg_code(e, 2)
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let w = emit_bind(sconcat("zext i32 ", sconcat(n, " to i64")))
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emit(" call ptr @memcpy(ptr ") emit(d) emit(", ptr ") emit(s) emit(", i64 ") emit(w) emit(")\n")
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return val("0", "void")
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}
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if streq(name, "mem_set") {
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let p = arg_code(e, 0) let v = arg_code(e, 1) let n = arg_code(e, 2)
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let w = emit_bind(sconcat("zext i32 ", sconcat(n, " to i64")))
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emit(" call ptr @memset(ptr ") emit(p) emit(", i32 ") emit(v) emit(", i64 ") emit(w) emit(")\n")
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return val("0", "void")
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}
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if streq(name, "ptr_add") {
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let p = arg_code(e, 0) let n = arg_code(e, 1)
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let g = nreg()
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emit(" ") emit(g) emit(" = getelementptr inbounds i8, ptr ") emit(p) emit(", i32 ") emit(n) emit("\n")
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return val(g, "ptr")
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}
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if streq(name, "read_byte") { return val(emit_bind("call i32 @getchar()"), "int") }
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if streq(name, "write_byte") {
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let v = arg_code(e, 0) emit(" call i32 @putchar(i32 ") emit(v) emit(")\n") return val("0", "void")
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}
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if streq(name, "str_len") {
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let s = arg_code(e, 0)
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let r = emit_bind(sconcat("call i64 @strlen(ptr ", sconcat(s, ")")))
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return val(emit_bind(sconcat("trunc i64 ", sconcat(r, " to i32"))), "int")
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}
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if streq(name, "os_time") {
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let r = emit_bind("call i64 @time(ptr null)")
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return val(emit_bind(sconcat("trunc i64 ", sconcat(r, " to i32"))), "int")
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}
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if streq(name, "peekf") {
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let p = arg_code(e, 0) let i = arg_code(e, 1)
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let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds i32, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
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return val(emit_bind(sconcat("load i32, ptr ", g)), "fixed")
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}
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if streq(name, "pokef") {
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let p = arg_code(e, 0) let i = arg_code(e, 1) let v = arg_code(e, 2)
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let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds i32, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
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emit(" store i32 ") emit(v) emit(", ptr ") emit(g) emit("\n")
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return val("0", "void")
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}
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if streq(name, "peekp") {
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let p = arg_code(e, 0) let i = arg_code(e, 1)
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let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds ptr, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
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return val(emit_bind(sconcat("load ptr, ptr ", g)), "ptr")
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}
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if streq(name, "pokep") {
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let p = arg_code(e, 0) let i = arg_code(e, 1) let v = arg_code(e, 2)
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let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds ptr, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
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emit(" store ptr ") emit(v) emit(", ptr ") emit(g) emit("\n")
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return val("0", "void")
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}
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if streq(name, "as_fixed") { let a = emit_expr(e.kids[0]) return val(a.code, "fixed") }
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if streq(name, "as_int") { let a = emit_expr(e.kids[0]) return val(a.code, "int") }
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if streq(name, "is_windowed") { if g_windowed { return val("1", "bool") } return val("0", "bool") }
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if streq(name, "game_title") { return val("@.gametitle", "str") }
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# windowing hooks — declared external; only reached on the is_windowed() branch
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if streq(name, "win_poll") { return val(emit_bind("call i32 @win_poll()"), "int") }
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if streq(name, "win_running") { return val(emit_bind("call i32 @win_running()"), "bool") }
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if streq(name, "win_open") {
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let a = arg_code(e, 0) let b = arg_code(e, 1) let c = arg_code(e, 2) let d = arg_code(e, 3)
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emit(" call void @win_open(i32 ") emit(a) emit(", i32 ") emit(b) emit(", i32 ") emit(c) emit(", ptr ") emit(d) emit(")\n")
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return val("0", "void")
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}
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if streq(name, "win_present") {
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let a = arg_code(e, 0) let b = arg_code(e, 1) let c = arg_code(e, 2)
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emit(" call void @win_present(ptr ") emit(a) emit(", i32 ") emit(b) emit(", i32 ") emit(c) emit(")\n")
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return val("0", "void")
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}
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if streq(name, "win_close") { emit(" call void @win_close()\n") return val("0", "void") }
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return val("0", "void")
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}
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