No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
416 B
Text
12 lines
416 B
Text
# ludic.anim - playing the clips an animator keyed into a glTF, and blending two of them.
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# render3d parses no animations and offers a POSE api rather than a player, so the sampler is here
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module ludic_anim uses ludic_render3d
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numbers float
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import "ludic.render3d/r3d.ludic"
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import "native.ludic"
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import "clip.ludic"
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import "read.ludic"
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import "mix.ludic"
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import "pose.ludic"
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import "bones.ludic"
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import "ozz.ludic"
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