ludic/packages/ludic.render3d
Orkuncakilkaya 9b482d609a render3d: recycle texture and buffer ids, free a released model whole, actor_release
A freed texture or buffer id goes on a spare list the next one takes; tex_note_size keeps sizes by id.
model_release frees prims, meshes, material names, the skin and leaves gltf_cached. actor_release
takes an actor off the stage and actor_new reuses its record (ECS's Things come and go all day).
steady.ludic: an actor round at 0 bytes over 2000.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:00:53 +03:00
..
lib/macos-arm64 feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
native feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
shaders perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
actor.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
daylight.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
drawstats.ludic wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state 2026-09-25 15:47:21 +03:00
env.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
FEATURES.md refactor(render3d): phase 16 - the collider store is gone; still things are bodies in ludic.physics 2026-09-27 00:08:36 +03:00
fmath.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
gltf.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
gltf_cached.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
gltf_release.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
gpu.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
gpu_manifest.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
gpu_vk.ludic fix(render3d, runtime): a glTF document is freed whole, layouts found by number, block records reused 2026-09-28 11:36:42 +03:00
gpu_vk_bc.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
gpu_vk_draw.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
gpu_vk_res.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
grass.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
grass_gpu.ludic perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
hooks.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
mesh.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
overlay.ludic wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over) 2026-09-28 00:30:11 +03:00
package.ludic feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
post.ludic feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
prof.ludic wip(render3d): one frame recording while one draws on Vulkan (double-buffered ring and pools), R3D_VK_LABELS, grass measuring switches (R3D_NOGRASS, R3D_BLADES, R3D_GRASS_S0/D0) 2026-09-27 15:47:36 +03:00
programs.ludic wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over) 2026-09-28 00:30:11 +03:00
quat.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
r3d.ludic render3d: gltf_cached - a still model loaded once by dir, file and node 2026-09-28 11:39:41 +03:00
render.ludic wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over) 2026-09-28 00:30:11 +03:00
safe_api.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
scatter.ludic fix(render3d): a scatter layer allocates its whole capacity up front again 2026-09-27 23:56:07 +03:00
shadow.ludic fix(leaks): what play allocated every frame and never freed - a shadow uniform's name, the Tick, a ridden vehicle's moves 2026-09-27 23:51:37 +03:00
skin.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
sky.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
stream.ludic feat(render3d): 23.4 - model_release, shared textures counted, and scatter layers sized to what they hold 2026-09-27 23:34:14 +03:00
streamline.ludic wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state 2026-09-25 15:47:21 +03:00
terrain.ludic perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
texture.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
texture_dds.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
water.ludic fix(render3d): nothing draws into a BC7 texture - sampler binding binds, and compressed images get no mips 2026-09-28 10:34:23 +03:00