ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
81 lines
3 KiB
Text
81 lines
3 KiB
Text
# lib.ludic - template files. A file's <component>s are its own unless marked export="true";
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# <import src="kit.xml"/> brings a file's exported components in by their names, and
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# <import src="kit.xml" as="kit"/> as <kit:Name>, so a component library is a file of them and two
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# libraries never collide. A file's <style>s, and its imports' before them, style what it writes. A <screen> is the program's, by name, from whichever file has it.
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export property UiFile {
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path: string = ""
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names: []string = null
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comps: []UiTpl = null
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exported: []bool = null
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imp_as: []string = null
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imp: []UiFile = null
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own: []UiRule = null
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sheet: UiSheet = null
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src: string = "" # the text it was read from
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disk: bool = false # read from a file (ui_reload looks again), or handed over as text
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}
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# the file a path names, read once
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export function ui_load(ui_st: mut UiState, path: string) -> bool { return lib_file(ui_st, path) != null }
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function lib_file(ui_st: mut UiState, path: string) -> UiFile {
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for i in 0 .. len(ui_st.lib_files) {
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if ui_st.lib_files[i].path == path { return ui_st.lib_files[i] }
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}
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let src = lib_text(ui_st, path)
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if len(src) == 0 {
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ui_err(ui_st, `{path}: cannot read it`)
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return null
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}
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var f: UiFile = null
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if lss_is(path) { f = lss_file(ui_st, src, path) } else { f = lib_read(ui_st, src, path) }
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f.disk = true
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return f
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}
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# a file's text, as if read from `path` (its imports are found beside it)
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export function ui_load_text(ui_st: mut UiState, src: string, path: string) -> void {
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if lss_is(path) { lss_file(ui_st, src, path) } else { lib_read(ui_st, src, path) }
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}
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function lib_read(ui_st: mut UiState, src: string, path: string) -> UiFile {
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let f = lib_new(ui_st, path)
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f.src = src
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tp_lines(ui_st, src)
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let root = tpl_read(ui_st, Xml.parse(src), path)
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var tops = root.kids
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if root.tag != "ui" { tops = [root] }
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for i in 0 .. len(tops) { lib_top(ui_st, f, tops[i]) }
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f.sheet = sheet_of(f)
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for i in 0 .. len(f.comps) { lib_link(ui_st, f, f.comps[i]) }
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for i in 0 .. len(tops) {
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if tops[i].tag == "screen" { lib_link(ui_st, f, tops[i]) }
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}
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return f
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}
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function lib_top(ui_st: mut UiState, f: UiFile, t: UiTpl) -> void {
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if t.tag == "style" {
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sheet_read(ui_st, f, t)
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return
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}
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if t.tag == "import" {
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let other = lib_file(ui_st, lib_beside(f.path, bd_name(t, "src", "")))
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if other != null {
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push(f.imp, other)
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push(f.imp_as, bd_name(t, "as", ""))
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}
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return
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}
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let name = bd_name(t, "name", "")
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if name == "" or (t.tag != "component" and t.tag != "screen") {
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ui_err(ui_st, `{f.path}: <{t.tag}> - a file holds <import>s, <style>s, <component name=...>s and <screen name=...>s`)
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return
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}
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if t.tag == "screen" {
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let at = lib_find(ui_st.lib_screen_names, name)
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if at >= 0 { ui_st.lib_screens[at] = t } else {
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push(ui_st.lib_screen_names, name)
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push(ui_st.lib_screens, t)
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}
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return
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}
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push(f.names, name)
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push(f.comps, t)
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push(f.exported, bd_name(t, "export", "") == "true")
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}
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