ludic/packages/ludic.ui/select.ludic
Orkuncakilkaya 637d07400e feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
- Natives: ui_native(tag, measure, draw) makes an element the program draws itself; ui_fire
  runs its on-<event> with event.value. input, select and textarea have simple defaults.
- React:
  - keyed <each>, <let>, <provide> context through components, <fragment>;
  - named slots, default props on <component>;
  - on-mount / on-unmount;
  - inline text inside text elements.
- CSS:
  - custom properties and var();
  - position relative/absolute/fixed with insets and z-index;
  - em/rem/vw/vh and @media;
  - wrapping text and ellipsis, overflow;
  - + and ~ combinators, :nth-child(an+b), :checked, :active.
- Developing: errors with file:line, ui_errors(), ui_reload() keeping state, and an
  inspector-style ui_dump.
- view fields infer the type of a literal or a named function's result.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 16:17:25 +03:00

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# select.ludic - CSS selectors: a compound (`button.primary#buy[type=big]:hover:not(.off)`) joined
# to the one on its left by a space (anywhere inside it) or `>` (straight inside it)
export property UiSel {
tag: string = ""
id: string = ""
classes: []string = null
akeys: []string = null
avals: []string = null # "" with aops 0 is [attr]; aops 1 is [attr=value]
aops: []int = null
pseudos: []string = null
pargs: []string = null
nots: []UiSel = null
prev: UiSel = null
comb: int = 0 # prev is: 0 an ancestor, 1 the parent, 2 the sibling before, 3 any sibling before
}
function sel_new() -> UiSel {
let s = new UiSel
s.classes = new []string
s.akeys = new []string
s.avals = new []string
s.aops = new []int
s.pseudos = new []string
s.pargs = new []string
s.nots = new []UiSel
return s
}
function sel_parse(src: string, err: []string) -> UiSel {
let r = new UiRd
r.s = src
var cur: UiSel = null
var comb = 0
while r.err == "" {
rd_ws(r)
if r.i >= len(r.s) { break }
if rd_op(r, ">") {
comb = 1
continue
}
if rd_op(r, "+") {
comb = 2
continue
}
if rd_op(r, "~") {
comb = 3
continue
}
let c = sel_compound(r)
c.prev = cur
c.comb = comb
cur = c
comb = 0
}
if r.err != "" { push(err, r.err) }
if cur == null { push(err, `"{src}" selects nothing`) }
return cur
}
function sel_is_name(c: int) -> bool { return rd_is_word(c) or c == 45 }
function sel_name(r: UiRd) -> string {
let at = r.i
while r.i < len(r.s) and sel_is_name(r.s[r.i]) { r.i += 1 }
if r.i == at { rd_fail(r, "a name") }
return r.s[at..r.i]
}
function sel_compound(r: UiRd) -> UiSel {
let s = sel_new()
if rd_c(r, 0) == 42 { r.i += 1 } else if sel_is_name(rd_c(r, 0)) { s.tag = sel_name(r) }
while r.err == "" and r.i < len(r.s) {
let c = rd_c(r, 0)
if c == 35 {
r.i += 1
s.id = sel_name(r)
} else if c == 46 {
r.i += 1
push(s.classes, sel_name(r))
} else if c == 91 { sel_attr(r, s) } else if c == 58 { sel_pseudo(r, s) } else if c == 42 { r.i += 1 } else { return s }
}
return s
}