ludic/packages
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feat(controllers): #61 NPC AI — ludic.npcai package (base + extensible)
Perception -> decision -> action AI that writes the SAME intent fields the
player controllers read, so an enemy reuses the shooter's weapon/aim and a
companion reuses the mover (friendly vs enemy = faction + goal, not code).
Vision/Memory perception (throttled, faction + optional LOS), three decision
models (FSM, utility, behaviour tree) writing one Brain intent with a
cancellable DecisionMade hook, Reynolds flocking steering, and a Follower
companion. Reuses ludic.gameplay Faction/Stats. Deterministic. 8-check example.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 17:12:32 +03:00
..
ludic.gameplay feat(controllers): #57 foundation — ludic.gameplay package + lever 5 (disable system) 2026-09-01 16:23:10 +03:00
ludic.npcai feat(controllers): #61 NPC AI — ludic.npcai package (base + extensible) 2026-09-01 17:12:32 +03:00
ludic.platformer feat(controllers): #58 platformer — ludic.platformer package (base + extensible) 2026-09-01 16:41:34 +03:00
ludic.shooter feat(controllers): #60 shooter — ludic.shooter package (base + extensible) 2026-09-01 17:04:49 +03:00