..
spv
feat(render3d): one wind, and everything in the valley is moved by it
2026-09-19 18:24:43 +03:00
adapt.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
bake.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
bloom_down.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
bloom_up.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
compute.list
feat(render3d): compute and indirect draws on Vulkan, and tree layers culled on the GPU (opt-in)
2026-09-15 14:19:43 +03:00
depth.frag
perf(render3d): a depth prepass for the near tree foliage
2026-09-13 04:18:38 +03:00
dof.frag
feat(render3d): anti-aliasing that exists, and a lens for the viewfinder
2026-09-19 17:38:25 +03:00
fullscreen.vert
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
grass.mesh
feat(render3d): mesh-shader grass
2026-09-15 20:20:42 +03:00
grass.vert
feat(render3d): one wind, and everything in the valley is moved by it
2026-09-19 18:24:43 +03:00
heightgen.frag
feat(render3d): terrain_lake_carve - a height map may carry its own lake bed
2026-09-16 15:27:21 +03:00
ibl_brdf.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
ibl_irradiance.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
ibl_prefilter.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
impostor.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
impostor.vert
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
lighting.glsl
feat(render3d): the air and the light are the hour's, not one constant apiece
2026-09-19 14:42:30 +03:00
model.frag
fix(render3d): a leaf is not matte
2026-09-19 16:41:33 +03:00
model.vert
feat(render3d): one wind, and everything in the valley is moved by it
2026-09-19 18:24:43 +03:00
noise.glsl
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
outline.frag
feat(render3d): a rim outline around a highlighted actor
2026-09-10 16:15:12 +03:00
overlay.frag
feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red
2026-09-15 22:57:18 +03:00
overlay.vert
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
probe.comp
feat(render3d): compute and indirect draws on Vulkan, and tree layers culled on the GPU (opt-in)
2026-09-15 14:19:43 +03:00
scatter_cull.comp
render3d(vulkan): GPU-driven trees - one merged mesh per material, one draw per material; on by default
2026-09-15 16:44:00 +03:00
shadow.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
sharpen.frag
feat(render3d): anti-aliasing that exists, and a lens for the viewfinder
2026-09-19 17:38:25 +03:00
skin.vert
feat(render3d): a rim outline around a highlighted actor
2026-09-10 16:15:12 +03:00
sky.frag
feat(render3d): the air and the light are the hour's, not one constant apiece
2026-09-19 14:42:30 +03:00
ssao.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
ssao_blur.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
ssgi.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
ternormal.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
terrain.frag
feat(render3d): one wind, and everything in the valley is moved by it
2026-09-19 18:24:43 +03:00
terrain.vert
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
tershadow.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
tersun.frag
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
tonemap.frag
feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red
2026-09-15 22:57:18 +03:00
variants.list
feat(render3d): anti-aliasing that exists, and a lens for the viewfinder
2026-09-19 17:38:25 +03:00
volumetric.frag
feat(render3d): light you can see - sun shafts and valley mist
2026-09-19 16:06:16 +03:00
water.frag
fix(render3d): the meadow is vegetation, and still water reads as water
2026-09-19 18:07:01 +03:00
water.vert
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
wind.glsl
feat(render3d): one wind, and everything in the valley is moved by it
2026-09-19 18:24:43 +03:00