ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
106 lines
3.9 KiB
Text
106 lines
3.9 KiB
Text
# room_tick.ludic - the matchmaker's side of a frame: STUN asked three times, the room registered
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# or asked for, the host's look at who has asked, and a guest's switch to the relay
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function net__room_tick(net_st: mut NetState, dt: float) -> void {
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if net_st.net__r_state == NET_R_IDLE or net_st.net__r_role == 0 { return }
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net_st.net__r_t = net_st.net__r_t + dt
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if net_st.net__r_state == NET_R_STUN {
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net__room_stun_tick(net_st)
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return
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}
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if net_st.net__r_state == NET_R_REGISTER or net_st.net__r_state == NET_R_ASK or (net_st.net__r_state == NET_R_ROOM and net_st.net__http != 0) {
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net__room_answer(net_st)
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return
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}
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if net_st.net__r_state == NET_R_DONE {
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# four seconds and not one packet back from the host: through the relay instead (a slow
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# welcome is not a closed router - anything heard means the direct path works)
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let silent = net_st.net__peers[0].heard == net_st.net__dial_heard
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let wait = net__conf(net_st).force_relay or (silent and net_st.net__r_t > 4.0)
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if not net_st.net__via_relay and net_st.net__state == NET_JOINING and net_st.net__relay_ip != 0 and wait { net__use_relay(net_st) }
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return
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}
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if net_st.net__r_state == NET_R_ROOM { net__room_watch(net_st, dt) }
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}
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# a second and a half for an answer, asked three times; without one, inside addresses only
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function net__room_stun_tick(net_st: mut NetState) -> void {
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if net_st.net__pub_ip == 0 and net_st.net__r_t > 0.5 and net_st.net__r_tries < 3 {
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net_st.net__r_tries += 1
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net_st.net__r_t = 0.0
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net__stun_send(net_st)
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return
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}
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if net_st.net__pub_ip == 0 and net_st.net__r_tries < 3 { return }
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let base = net__conf(net_st).signal_url
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if net_st.net__r_role == 1 {
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net_st.net__http = Http.post(`{base}/rooms`, net__room_body(net_st, "host"))
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net_st.net__r_state = NET_R_REGISTER
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} else {
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net_st.net__http = Http.post(`{base}/rooms/{net_st.net__room}/join`, net__room_body(net_st, "pub"))
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net_st.net__r_state = NET_R_ASK
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}
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net_st.net__r_t = 0.0
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}
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function net__room_answer(net_st: mut NetState) -> void {
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let st = Http.poll(net_st.net__http)
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if st < 0 {
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if net_st.net__r_t > 12.0 {
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Http.free(net_st.net__http)
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net_st.net__http = 0
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net__room_fail(net_st, NET_WHY_MATCHMAKER_SILENT)
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}
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return
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}
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var v: Val = null
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if st > 0 and Http.ok(net_st.net__http) { v = Json.parse(Http.text(net_st.net__http)) }
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Http.free(net_st.net__http)
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net_st.net__http = 0
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if net_st.net__r_state == NET_R_REGISTER {
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let code = net__json_str(v, "code")
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if len(code) == 0 {
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net__room_fail(net_st, NET_WHY_NO_ROOM_GIVEN)
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return
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}
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net_st.net__room = code
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net__take_relay(net_st, v)
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net_st.net__r_state = NET_R_ROOM
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net_st.net__poll_t = 0.0
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net__log(`room {code}`)
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net__fact(net_st, NET_ROOM, -1, 0, 0, code)
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return
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}
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if net_st.net__r_state == NET_R_ASK {
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if v == null {
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net__room_fail(net_st, NET_WHY_NO_ROOM)
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return
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}
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net__take_relay(net_st, v)
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net__room_connect(net_st, net__json_str(v, "host"), net__json_str(v, "local"))
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return
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}
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# the host's look at the room
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if v != null and value_has(v, "guests") != 0 {
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let l = value_get(v, "guests")
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for i in 0 .. value_count(l) {
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let g = value_at(l, i)
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net__new_guest(net_st, net__json_str(g, "pub"), net__json_str(g, "local"))
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}
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}
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}
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# the host, registered: its relay address kept fresh, new guests punched for, the room looked at
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function net__room_watch(net_st: mut NetState, dt: float) -> void {
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net_st.net__relay_t = net_st.net__relay_t - dt
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if net_st.net__relay_t < 0.0 and net_st.net__relay_ip != 0 {
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net_st.net__relay_t = 3.0
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net__relay_hello(net_st)
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}
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net__punch_tick(net_st, dt)
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net_st.net__poll_t = net_st.net__poll_t - dt
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if net_st.net__poll_t < 0.0 {
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net_st.net__poll_t = 1.0
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net_st.net__http = Http.get(`{net__conf(net_st).signal_url}/rooms/{net_st.net__room}`)
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net_st.net__r_t = 0.0
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}
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}
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