A game no longer writes a host:
- The runtime reads Input itself: focus and keyboard navigation (Tab, arrows, Enter/Space,
autofocus), the pointer (hover, :active, click on release, drag), and scroll boxes with the
wheel, a draggable scrollbar, clipping and scroll-into-view.
- HTML's controls are built in (button, checkbox, radio, range, select, text, key capture), made
of plain parts a stylesheet styles, each reporting with on-change and event.value.
- ludic.ui/render3d.ludic draws with render3d's overlay: textures, named atlases (icon:NAME),
nine-slice border-image, rounded rects and rings, clipping, and a scale.
- Hooks for the program's language, sounds and clock (ui_translator, ui_sounds, ui_clock).
- ui_dev: hot reload, errors on screen, LUDIC_UI_DUMP.
- CSS:
- colours as #rgb / #rrggbbaa / rgb() / rgba() / names;
- border-radius and outline (following the radius), box-shadow, background-image and a tinted
border-image;
- group opacity, @keyframes / animation, transition;
- :focus, :focus-visible and :focus-within.
- HTML mixed content, and boolean attributes.
- render3d gains tex_width / tex_height, and the XML reader keeps text runs in order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
29 lines
1.1 KiB
Text
29 lines
1.1 KiB
Text
# ui_reload.ludic — a template read from disk, changed there, and read again by ui_reload: the new
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# text shows at once, and the screen's state (a counter pressed before the change) is kept.
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import "ludic.ui"
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program UiReload {
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numbers float
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view Note {
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title = "note"
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}
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const PATH: string = "build/ui_reload_example.xml"
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const V1: string = "<ui><screen name='note'><state n='{0}'/><button on-click='set n = n + 1'>{title} {n}</button></screen></ui>"
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const V2: string = "<ui><screen name='note'><state n='{0}'/><h1>{title} again {n}</h1></screen></ui>"
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function shown() -> string {
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let root: UiNode = ui_nodes("note", view_note())
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let first = root.children[0]
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if len(first.children) > 0 { return first.children[0].text }
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return first.text
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}
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entry {
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Fs.write_text(PATH, V1)
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ui_load(PATH)
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let root: UiNode = ui_nodes("note", view_note())
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ui_press(root.children[0])
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let before = shown()
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let same = ui_reload()
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Fs.write_text(PATH, V2)
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let changed = ui_reload()
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print(`{before} | reloaded {same} then {changed} | {shown()}`)
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}
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}
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