ludic/tools
Orkuncakilkaya a0b030290b region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict
keep(x) copies a string, a slice (header and elements) or a record (shallow) onto the heap; intern(s)
hands back one heap string per distinct text from a fixed table in the runtime (FNV-1a, 65536 slots,
copied the first time; past 49152 only copied). Both are how frame code keeps what it made on purpose:
the escape analysis takes the copy as the heap's and leaves the argument LOCAL.

The analysis now records why a class escapes (the store, the event, the global it reached) and
ludic deps lists every allocation frame code makes and keeps - fkeep lines, 'ludic deps --keeps',
the frame_keeps number --check ratchets - leaving out what is under @alloc_ok and a push's growth
(25.5's capacities). --arena-strict (or 'arena strict') makes each an error naming the store, before
anything is emitted. A test: a template stored into a state is the one error; keep and intern of the
next two, an @alloc_ok push and a scratch temporary are not; 195 frames of arena resets under
R3D_ARENA_CHECK=1 later the kept and interned texts read as made, and intern gives the same string.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:33:53 +03:00
..
ci fix(ci): supply _NSGetExecutablePath on Linux, so the seed links and CI publishes 2026-09-13 03:32:18 +03:00
docgen refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
editors feat(jetbrains): a Ludic tool window for the package (plugin 1.6.0) 2026-09-17 12:16:22 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
lab feat(ludic.lab): the visual lab as a package - a scene on a plate, never a world 2026-09-25 07:48:43 +03:00
ludic-cli region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict 2026-09-28 16:33:53 +03:00
ludic-tools wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters 2026-09-25 15:31:34 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
migrate feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
native feat(pkg): windows-x64 builds of ludic.physics (Jolt v5.6.0) and ludic.nativeecho, built on the PC by their native/build.sh 2026-09-27 13:29:55 +03:00
atlas.ludic refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00
test-grammar.js refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00