ludic/tools
Orkuncakilkaya 5d34d0fd09 escape (fix): a function taken as a value keeps what it returns, and an entry is walked
Two more holes of the arena's family, found from ECS's births:
- a function called through a function value (UiClass.make's cmp_x_new, a step list, a System's tick)
  has its result flow nowhere the analysis can see, so what it returned looked LOCAL - and a caller
  keeping it (ludic.ui's instance table) would keep scratch. Every function taken as a value (fn f)
  now has its result kept.
- an entry block has no name, and the analysis only walked named declarations: what an entry stored
  was never seen. It is walked now.
examples/lang/arena_fnval.ludic (a factory in a field, its records kept by a pool across frames)
crashed poisoned before and prints '5 1053' as the heap does now; in ludic-dev test. Maroon Lake:
component constructors are kept, not births (birth_leaks 115 -> 103); what fn values return is kept
(frame_allocs 194 -> 210, frame_keeps 151 -> 162); 5293 sites local, 6586 kept.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:10:18 +03:00
..
ci fix(ci): supply _NSGetExecutablePath on Linux, so the seed links and CI publishes 2026-09-13 03:32:18 +03:00
docgen refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
editors feat(jetbrains): a Ludic tool window for the package (plugin 1.6.0) 2026-09-17 12:16:22 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
lab feat(ludic.lab): the visual lab as a package - a scene on a plate, never a world 2026-09-25 07:48:43 +03:00
ludic-cli escape (fix): a function taken as a value keeps what it returns, and an entry is walked 2026-09-28 20:10:18 +03:00
ludic-tools wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters 2026-09-25 15:31:34 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
migrate feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
native feat(pkg): windows-x64 builds of ludic.physics (Jolt v5.6.0) and ludic.nativeecho, built on the PC by their native/build.sh 2026-09-27 13:29:55 +03:00
atlas.ludic refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00
test-grammar.js refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00