ludic/packages/ludic.hints/tests/hints_test.ludic

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# hints_test.ludic - the rail sorted by urgency and capped, ties in registry order, the card walked
# along it and put down when it stops being true, muting by key across a save, cards from a file
import "ludic.hints"
import "ludic.base"
program HintsTest {
numbers float
def Hints thirsty { urgency: HINTS_NOTE, line: k"hints.thirsty", title: k"hints.water", s1: k"hints.drink_shore", pic1: "water", item2: 7 }
def Hints parched { urgency: HINTS_URGENT, line: k"hints.drink_now", title: k"hints.water_now" }
def Hints rain { urgency: HINTS_TIP, line: k"hints.rain" }
def Hints cold { urgency: HINTS_WARN, line: k"hints.cold" }
def Hints night { urgency: HINTS_TIP, line: k"hints.night" }
def Hints from "cards.lres"
state HintsTestState {
on: []bool = null
showing: bool = true
}
function fake_true(hints_test_st: HintsTestState, i: int) -> bool { return hints_test_st.on[i] }
function fake_showing(hints_test_st: HintsTestState) -> bool { return hints_test_st.showing }
bind HintsWorld { true_now: fn fake_true, showing: fn fake_showing }
function fresh(hints_st: mut HintsState, hints_test_st: mut HintsTestState) -> void {
hints_test_st.on = new []bool
for i in 0 .. HINT_COUNT { push(hints_test_st.on, false) }
hints_test_st.showing = true
hints_config(hints_st, 3, 1.0)
hints_reset(hints_st)
hints_mutes_load(hints_st, Value.list())
}
function count(hints_st: HintsState, what: int) -> int {
let fs = q_drain(hints_facts(hints_st))
var n = 0
for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
return n
}
test "the registry is the game's, and a file adds to it" {
expect_eq(HINT_COUNT, 7)
expect_eq(hints_find("parched"), HINT_PARCHED)
expect_eq(Hints[HINT_BEAR].urgency, HINTS_URGENT)
expect(Hints[HINT_FIRE].later == k"hints.carry_logs")
expect(hints_step_icon(HINT_THIRSTY, 1) == "water")
expect_eq(hints_step_item(HINT_THIRSTY, 2), 7)
expect(hints_step_text(HINT_THIRSTY, 1) == string(k"hints.drink_shore"))
}
test "the most urgent true cards, capped, ties in registry order" (hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(hints_st, hints_test_st)
for i in 0 .. HINT_COUNT { hints_test_st.on[i] = true }
hints_tick(hints_st, 1.0)
expect_eq(hints_count(hints_st), 3)
expect_eq(hints_at(hints_st, 0), HINT_PARCHED)
expect_eq(hints_at(hints_st, 1), HINT_BEAR)
expect_eq(hints_at(hints_st, 2), HINT_COLD)
hints_test_st.on[HINT_PARCHED] = false
hints_test_st.on[HINT_BEAR] = false
hints_tick(hints_st, 0.5)
expect_eq(hints_at(hints_st, 0), HINT_PARCHED) # not a second yet: the rail holds
hints_tick(hints_st, 0.6)
expect_eq(hints_at(hints_st, 0), HINT_COLD)
expect_eq(hints_at(hints_st, 1), HINT_THIRSTY)
expect_eq(hints_at(hints_st, 2), HINT_FIRE)
}
test "nothing on the rail while it is not showing" (hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(hints_st, hints_test_st)
hints_test_st.on[HINT_COLD] = true
hints_test_st.showing = false
hints_sort(hints_st)
expect_eq(len(hints_rail(hints_st)), 0)
expect_eq(hints_count(hints_st), 0)
hints_test_st.showing = true
hints_sort(hints_st)
expect_eq(len(hints_rail(hints_st)), 1)
let kept = new []int
hints_rail_into(hints_st, kept)
hints_rail_into(hints_st, kept)
expect_eq(len(kept), 1)
expect_eq(kept[0], hints_rail(hints_st)[0])
}
test "the key opens the picked chip, the arrows walk round, the key puts it down" (hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(hints_st, hints_test_st)
hints_test_st.on[HINT_COLD] = true
hints_test_st.on[HINT_THIRSTY] = true
hints_test_st.on[HINT_RAIN] = true
hints_sort(hints_st)
hints_key(hints_st)
expect_eq(hints_card(hints_st), HINT_COLD)
hints_move(hints_st, 1)
expect_eq(hints_card(hints_st), HINT_THIRSTY)
expect(hints_hot(hints_st, 1))
hints_move(hints_st, -1)
hints_move(hints_st, -1)
expect_eq(hints_card(hints_st), HINT_RAIN)
hints_key(hints_st)
expect_eq(hints_card(hints_st), -1)
expect_eq(count(hints_st, HINTS_F_OPENED), 4)
}
test "the card follows its subject as the rail re-sorts, and goes when it is no longer true" (hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(hints_st, hints_test_st)
hints_test_st.on[HINT_THIRSTY] = true
hints_test_st.on[HINT_RAIN] = true
hints_sort(hints_st)
hints_open(hints_st, 1)
expect_eq(hints_card(hints_st), HINT_RAIN)
hints_test_st.on[HINT_COLD] = true
hints_sort(hints_st)
expect_eq(hints_card(hints_st), HINT_RAIN)
expect_eq(hints_pick(hints_st), 2)
hints_test_st.on[HINT_RAIN] = false
hints_sort(hints_st)
expect_eq(hints_card(hints_st), -1)
expect_eq(count(hints_st, HINTS_F_CLOSED), 0) # it went; nobody put it down
}
test "I know this: muted off the rail, counted, given back" (hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(hints_st, hints_test_st)
hints_test_st.on[HINT_COLD] = true
hints_test_st.on[HINT_THIRSTY] = true
hints_sort(hints_st)
hints_key(hints_st)
hints_mute_card(hints_st)
expect_eq(hints_card(hints_st), -1)
expect(hints_muted(hints_st, HINT_COLD))
expect_eq(hints_mute_count(hints_st), 1)
expect_eq(count(hints_st, HINTS_F_MUTED), 1)
hints_tick(hints_st, 0.0) # the next pass comes at once
expect_eq(hints_at(hints_st, 0), HINT_THIRSTY)
expect_eq(hints_count(hints_st), 1)
hints_unmute_all(hints_st)
hints_tick(hints_st, 0.0)
expect_eq(hints_at(hints_st, 0), HINT_COLD)
expect_eq(count(hints_st, HINTS_F_UNMUTED), 1)
}
test "mutes are kept by key, and a key this build lacks is carried through" (hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(hints_st, hints_test_st)
hints_mute(hints_st, HINT_NIGHT, true)
hints_mute(hints_st, HINT_BEAR, true)
let l = hints_mutes_save(hints_st)
expect_eq(Value.count(l), 2)
Value.add(l, Value.str("gone_card"))
Value.add(l, Value.int(3)) # not a key: ignored
hints_mutes_load(hints_st, l)
expect(hints_muted(hints_st, HINT_NIGHT))
expect(hints_muted(hints_st, HINT_BEAR))
expect(not hints_muted(hints_st, HINT_RAIN))
expect_eq(hints_mute_count(hints_st), 2)
let back = hints_mutes_save(hints_st)
expect_eq(Value.count(back), 3)
expect(Value.as_str(Value.at(back, 2)) == "gone_card")
hints_mutes_load(hints_st, null)
expect_eq(hints_mute_count(hints_st), 0)
}
test "as a system it ticks the rail" (base_st: mut BaseState, hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(hints_st, hints_test_st)
core_clear(base_st)
core_add(base_st, hints_system())
core_reset_all(base_st)
hints_test_st.on[HINT_FIRE] = true
core_tick_all(base_st, tick_new(1.0, 1, 0.0))
expect_eq(hints_at(hints_st, 0), HINT_FIRE)
}
}