ludic/packages/ludic.base/index.ludic

26 lines
784 B
Text

# ludic.base - what a mechanic may use and nothing else: the frame it is handed, the phases
# that order it, queues for the facts it reports, its own dice, its save section, its system
module ludic_base uses
numbers float
import "tick.ludic"
import "queue.ludic"
import "text_buf.ludic"
import "text_intern.ludic"
import "rng.ludic"
import "save.ludic"
import "save_fields.ludic"
import "system.ludic"
import "ecs_table.ludic"
import "ecs_hooks.ludic"
import "ecs_table_remove.ludic"
import "ecs_table_set.ludic"
import "ecs_grid.ludic"
import "ecs_grid_file.ludic"
import "ecs_grid_query.ludic"
import "ecs_grid_within.ludic"
import "ecs_grid_where.ludic"
import "ecs_index.ludic"
import "ecs_index_slot.ludic"
import "ecs_map.ludic"
import "ecs_plan.ludic"
import "ecs_group.ludic"