ludic/packages/ludic.ui/index.ludic
Orkuncakilkaya a299117858 frame keeps: a model's records filled in place, kept event numbers, list spares, Json.read_file
From the fence's kept frames in 22 minutes of play:

- A component field that is a record or a list of records was `value_put(o, k, view_val_T(x))`,
  a whole new tree every frame (HudPrompt's notifications). view_fill.ludic generates view_set_T /
  view_set_list_T / view_fill_T that fill the object and list under the key in place.
- value_list_fit dropped the items it cut off and value_item made new ones as the list grew back,
  a Value per item per regrowth (value_item / value_set_strs); the cut-off items are now the
  list's spares (Val.spare), and an item of another kind is turned rather than replaced.
- ludic.ui: a scroll box's "scroll" and a slider's "change" fired a fresh Value.float a frame
  (sc_walk, scroll.ludic:36); ui_fire_float takes one from a ring kept with the state (fired.ludic).
  ui_object_fit_into is exported, for a draw that keeps its list.
- Json.read_file(path): read, parsed, and the file's text given back - Json.parse(Fs.read_text())
  kept the whole file on every read (Maroon Lake's settings peeks).

Golden value_list_regrow: a list alternating 6 and 2 items every frame keeps nothing (the toolchain
before this fails it: +128 B new Val from value_item). Game compiles; ludic.i18n/settings/hints/
base tests pass (ludic.ui has none); arena and fence goldens unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 12:22:13 +03:00

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# ludic.ui - templates: screens and components written as markup in files the program loads at
# run time, reading only what a `view` declaration lets them, and answering with its events
module ludic_ui
numbers float
import "consts.ludic"
import "node.ludic"
import "node_more.ludic"
import "view.ludic"
import "backend.ludic"
import "kept.ludic"
import "pool.ludic"
import "pool_reset.ludic"
import "pool_reset_more.ludic"
import "memo.ludic"
import "memo_more.ludic"
import "memo_join.ludic"
import "eval_text.ludic"
import "units_pieces.ludic"
import "expr.ludic"
import "expr_parse.ludic"
import "expr_prim.ludic"
import "values.ludic"
import "env.ludic"
import "eval.ludic"
import "act.ludic"
import "native.ludic"
import "fired.ludic"
import "native_room.ludic"
import "controls.ludic"
import "controls_build.ludic"
import "controls_parts.ludic"
import "controls_key.ludic"
import "controls_key_mouse.ludic"
import "controls_number.ludic"
import "input.ludic"
import "input_pad.ludic"
import "focus.ludic"
import "scroll.ludic"
import "scroll_bar.ludic"
import "scroll_held.ludic"
import "popover.ludic"
import "popover_anchor.ludic"
import "popover_within.ludic"
import "tooltip.ludic"
import "tooltip_text.ludic"
import "life.ludic"
import "tpl.ludic"
import "tpl_lines.ludic"
import "lib.ludic"
import "lib_util.ludic"
import "class.ludic"
import "instance.ludic"
import "reload.ludic"
import "dev.ludic"
import "link.ludic"
import "state.ludic"
import "build.ludic"
import "build_more.ludic"
import "build_class.ludic"
import "elem.ludic"
import "color.ludic"
import "attr.ludic"
import "attr_box.ludic"
import "attr_border.ludic"
import "attr_place.ludic"
import "attr_inset.ludic"
import "attr_fit.ludic"
import "attr_edge.ludic"
import "attr_more.ludic"
import "calc.ludic"
import "calc_terms.ludic"
import "calc_fns.ludic"
import "ua.ludic"
import "anim.ludic"
import "transition.ludic"
import "units.ludic"
import "zoom.ludic"
import "style.ludic"
import "style_rule.ludic"
import "media.ludic"
import "select.ludic"
import "select_parts.ludic"
import "select_match.ludic"
import "select_nth.ludic"
import "cascade.ludic"
import "cascade_merge.ludic"
import "layout.ludic"
import "layout_box.ludic"
import "layout_shrink.ludic"
import "layout_text.ludic"
import "text_fit.ludic"
import "layout_fit.ludic"
import "layout_run.ludic"
import "layout_wrap.ludic"
import "frame.ludic"
import "frame_box.ludic"
import "hold.ludic"
import "pointer.ludic"
import "pointer_pick.ludic"
import "pointer_events.ludic"
import "pointer_ring.ludic"
import "screen_class.ludic"
import "draw.ludic"
import "draw_content.ludic"
import "draw_order.ludic"
import "draw_nine.ludic"
import "draw_gradient.ludic"
import "dump.ludic"